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< Previous 20
Results 21-40 of 167
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Daraja Griffin
Daraja Griffin
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  • Spelltype:
  • Creature - Griffin   2/2
  • Text:
  • Flying
    Sacrifice Daraja Griffin: Destroy target black creature.
  • Flavortext:
  • "And the flamingos said, ‘Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them." —Azeworai, "The Ugly Bird"
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Daraja Griffin?
Dark Privilege
Dark Privilege
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  • Spelltype:
  • Enchantment - Aura
  • Text:
  • Enchant creature
    Enchanted creature gets +1/+1.
    Sacrifice a creature: Regenerate enchanted creature.
  • Flavortext:
  • "As you breathe your last, understand why I accept such forbidden gifts." —Purraj of Urborg
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Dark Privilege?
Death Watch
Death Watch
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  • Spelltype:
  • Enchantment - Aura
  • Text:
  • Enchant creature
    When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness.
  • Flavortext:
  • "Watch death wait / Wait, death, watch / Steal breath swiftly / but steal life slowly." —Suq'Ata dirge
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Death Watch?
Desertion
Desertion
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  • Spelltype:
  • Instant
  • Text:
  • Counter target spell. If an artifact or creature spell is countered this way, put that card into play under your control instead of into its owner's graveyard.
  • Flavortext:
  • First the insult, then the injury.
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Desertion?
Desolation
Desolation
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  • Spelltype:
  • Enchantment
  • Text:
  • At end of turn, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller.
  • Flavortext:
  • "Kill a creature, destroy the present. Kill the land, destroy the future." —Kaervek
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Desolation?
Diamond Kaleidoscope
Diamond Kaleidoscope
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  • Spelltype:
  • Artifact
  • Text:
  • , : Put a 0/1 Prism artifact creature token into play.
    Sacrifice a Prism token: Add one mana of any color to your mana pool.
  • Flavortext:
  • "A pretty toy. Now show me its tactical applications." —Telim'Tor
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Diamond Kaleidoscope?
Dormant Volcano
Dormant Volcano
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  • Spelltype:
  • Land
  • Text:
  • Dormant Volcano comes into play tapped.
    When Dormant Volcano comes into play, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
    : Add to your mana pool.
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Dormant Volcano?
Dragon Mask
Dragon Mask
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  • Spelltype:
  • Artifact
  • Text:
  • , : Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at end of turn.
  • Flavortext:
  • "With no further options, I was forced to don the mask." —Rashida Scalebane
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Dragon Mask?
Dream Tides
Dream Tides
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  • Spelltype:
  • Enchantment
  • Text:
  • Creatures don't untap during their controllers' untap steps.
    Nongreen creatures have "At the beginning of your upkeep, you may pay . If you do, untap this creature."
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Dream Tides?
Dwarven Vigilantes
Dwarven Vigilantes
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  • Spelltype:
  • Creature - Dwarf   2/2
  • Text:
  • Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes deals no combat damage this turn.
  • Flavortext:
  • Some dwarves can only be pushed so far.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Dwarven Vigilantes?
Elephant Grass
Elephant Grass
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  • Spelltype:
  • Enchantment
  • Text:
  • Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
    Black creatures can't attack you.
    Nonblack creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.
  • Flavortext:
  • "How have I angered nature that she would imprison me in a labyrinth of grass?" —Kasib ibn Naji, Letters
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Elephant Grass?
Elkin Lair
Elkin Lair
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  • Spelltype:
  • World Enchantment
  • Text:
  • At the beginning of each player's upkeep, that player removes a card at random in his or her hand from the game. The player may play that card this turn. At end of turn, if the player hasn't played the card, he or she puts it into his or her graveyard.
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Elkin Lair?
Elven Cache
Elven Cache
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  • Spelltype:
  • Sorcery
  • Text:
  • Return target card from your graveyard to your hand.
  • Flavortext:
  • "The elves can hide better than most can look." —Mwani, Mtenda herder
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Elven Cache?
Emerald Charm
Emerald Charm
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  • Spelltype:
  • Instant
  • Text:
  • Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Emerald Charm?
Equipoise
Equipoise
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  • Spelltype:
  • Enchantment
  • Text:
  • At the beginning of your upkeep, for each artifact target player controls in excess of the number you control, choose an artifact he or she controls. Repeat this process for creatures and lands. The chosen permanents phase out.
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Equipoise?
Everglades
Everglades
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  • Spelltype:
  • Land
  • Text:
  • Everglades comes into play tapped.
    When Everglades comes into play, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
    : Add to your mana pool.
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Everglades?
Eye of Singularity
Eye of Singularity
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  • Spelltype:
  • World Enchantment
  • Text:
  • When Eye of Singularity comes into play, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
    Whenever a permanent other than a basic land comes into play, destroy all other permanents with that name. They can't be regenerated.
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Eye of Singularity?
Fallen Askari
Fallen Askari
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  • Spelltype:
  • Creature - Human Knight   2/2
  • Text:
  • Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
    Fallen Askari can't block.
  • Flavortext:
  • In troubled times, there are few greater sorrows than a wayward savior.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Fallen Askari?
Femeref Enchantress
Femeref Enchantress
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  • Spelltype:
  • Creature - Human Druid   1/2
  • Text:
  • Whenever an enchantment is put into a graveyard from play, draw a card.
  • Flavortext:
  • "Then she spread a fine dust over the land, like a butterfly shaking its wing." —"The Enchantress," Femeref tale
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Femeref Enchantress?
Feral Instinct
Feral Instinct
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  • Spelltype:
  • Instant
  • Text:
  • Target creature gets +1/+1 until end of turn.
    Draw a card at the beginning of the next turn's upkeep.
  • Flavortext:
  • "If a rhino's head is lower than its shoulders, trust me—it is not praying." —Mwani, Mtenda herder
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Feral Instinct?
< Previous 20
Results 21-40 of 167
Next 20 >
Jump To Page  

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