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< Previous 20
Results 21-40 of 143
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Carrion Wurm
Carrion Wurm
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  • Spelltype:
  • Creature - Zombie Wurm   6/5
  • Text:
  • Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm deals no combat damage this turn.
  • Flavortext:
  • Since it eats only carrion, sometimes it needs to make some from scratch.
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Carrion Wurm?
Centaur Chieftain
Centaur Chieftain
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  • Spelltype:
  • Creature - Centaur   3/3
  • Text:
  • Haste
    Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain comes into play, creatures you control get +1/+1 and gain trample until end of turn."
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Centaur Chieftain?
Centaur Veteran
Centaur Veteran
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  • Spelltype:
  • Creature - Centaur   3/3
  • Text:
  • Trample
    , Discard a card: Regenerate Centaur Veteran.
  • Flavortext:
  • He wears his scars like badges of honor, warning his foes that he's not easily defeated.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Centaur Veteran?
Cephalid Aristocrat
Cephalid Aristocrat
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  • Spelltype:
  • Creature - Cephalid   3/3
  • Text:
  • Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
  • Flavortext:
  • It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Cephalid Aristocrat?
Cephalid Illusionist
Cephalid Illusionist
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  • Spelltype:
  • Creature - Cephalid Wizard   1/1
  • Text:
  • Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.

    , : This turn prevent all combat damage that would be dealt to and dealt by target creature you control.
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Cephalid Illusionist?
Cephalid Sage
Cephalid Sage
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  • Spelltype:
  • Creature - Cephalid   2/3
  • Text:
  • Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage comes into play, draw three cards, then discard two cards."
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Cephalid Sage?
Cephalid Snitch
Cephalid Snitch
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  • Spelltype:
  • Creature - Cephalid Wizard   1/1
  • Text:
  • Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
  • Flavortext:
  • The cautious are wary of their enemies. The wise are also wary of their friends.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Cephalid Snitch?
Cephalid Vandal
Cephalid Vandal
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  • Spelltype:
  • Creature - Cephalid   1/1
  • Text:
  • At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Cephalid Vandal?
Chainer, Dementia Master
Chainer, Dementia Master
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  • Spelltype:
  • Legendary Creature - Minion   3/3
  • Text:
  • All Nightmare creatures get +1/+1.
    , Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its other creature types.
    When Chainer, Dementia Master leaves play, remove all Nightmares from the game.
  • Scored:
  • 3.17 out of (6 Votes) - How would you rate Chainer, Dementia Master?
Chainer's Edict
Chainer's Edict
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  • Spelltype:
  • Sorcery
  • Text:
  • Target player sacrifices a creature.

    Flashback (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
  • Flavortext:
  • The pits have their own form of mercy.
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Chainer's Edict?
Churning Eddy
Churning Eddy
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  • Spelltype:
  • Sorcery
  • Text:
  • Return target creature and target land to their owners' hands.
  • Flavortext:
  • "Magic is like the tide—both ebb, both flow, and both serve my whims." —Empress Llawan
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Churning Eddy?
Circular Logic
Circular Logic
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  • Spelltype:
  • Instant
  • Text:
  • Counter target spell unless its controller pays for each card in your graveyard.
    Madness (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Circular Logic?
Cleansing Meditation
Cleansing Meditation
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  • Spelltype:
  • Sorcery
  • Text:
  • Destroy all enchantments.
    Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way.
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Cleansing Meditation?
Compulsion
Compulsion
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  • Spelltype:
  • Enchantment
  • Text:
  • , Discard a card: Draw a card.
    , Sacrifice Compulsion: Draw a card.
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Compulsion?
Coral Net
Coral Net
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  • Spelltype:
  • Enchantment - Aura
  • Text:
  • Enchant green or white creature
    Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Coral Net?
Crackling Club
Crackling Club
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  • Spelltype:
  • Enchantment - Aura
  • Text:
  • Enchant creature
    Enchanted creature gets +1/+0.
    Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.
  • Flavortext:
  • It adds injury to injury.
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Crackling Club?
Crazed Firecat
Crazed Firecat
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  • Spelltype:
  • Creature - Cat   4/4
  • Text:
  • When Crazed Firecat comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.
  • Flavortext:
  • "The longer it's caged, the madder it gets." —Firecat handler
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Crazed Firecat?
Crippling Fatigue
Crippling Fatigue
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  • Spelltype:
  • Sorcery
  • Text:
  • Target creature gets -2/-2 until end of turn.

    Flashback-, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Crippling Fatigue?
Dawn of the Dead
Dawn of the Dead
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  • Spelltype:
  • Enchantment
  • Text:
  • At the beginning of your upkeep, you lose 1 life.

    At the beginning of your upkeep, you may return target creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Dawn of the Dead?
Deep Analysis
Deep Analysis
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  • Spelltype:
  • Sorcery
  • Text:
  • Target player draws two cards.

    Flashback-, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
  • Flavortext:
  • "The specimen seems to be broken."
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Deep Analysis?
< Previous 20
Results 21-40 of 143
Next 20 >
Jump To Page  

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