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< Previous 20
Results 21-40 of 119
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Curse Artifact
Curse Artifact
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  • Spelltype:
  • Enchantment - Aura
  • Text:
  • Enchant artifact
    At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.
  • Flavortext:
  • Voska feared the artifact had come too easily.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Curse Artifact?
Dance of Many
Dance of Many
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  • Spelltype:
  • Enchantment
  • Text:
  • When Dance of Many comes into play, put a token into play as a copy of target nontoken creature.

    When Dance of Many leaves play, remove the creature token from the game.

    When the creature token leaves play, sacrifice Dance of Many.

    At the beginning of your upkeep, sacrifice Dance of Many unless you pay .
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Dance of Many?
Dark Heart of the Wood
Dark Heart of the Wood
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  • Spelltype:
  • Enchantment
  • Text:
  • Sacrifice a Forest: You gain 3 life.
  • Flavortext:
  • Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Dark Heart of the Wood?
Dark Sphere
Dark Sphere
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  • Spelltype:
  • Artifact
  • Text:
  • T, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead.
  • Flavortext:
  • "I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal." —Barl, Lord Ith
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Dark Sphere?
Deep Water
Deep Water
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  • Spelltype:
  • Enchantment
  • Text:
  • : Until end of turn, if you tap a land you control for mana, it produces instead of any other type and amount.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Deep Water?
Diabolic Machine
Diabolic Machine
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  • Spelltype:
  • Artifact Creature   4/4
  • Text:
  • : Regenerate Diabolic Machine.
  • Flavortext:
  • "The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning." —Sevti Mukul, The Fall of Alsoor
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Diabolic Machine?
Drowned
Drowned
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  • Spelltype:
  • Creature - Zombie   1/1
  • Text:
  • : Regenerate Drowned.
  • Flavortext:
  • We asked Captain Soll what became of the Serafina, but all he said was, "Ships that go down shouldn't come back up."
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Drowned?
Dust to Dust
Dust to Dust
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  • Spelltype:
  • Sorcery
  • Text:
  • Remove two target artifacts from the game.
  • Flavortext:
  • Tervish never noticed that the amulet had vanished. It had disappeared not only from his possession, but from his memory as well.
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Dust to Dust?
Eater of the Dead
Eater of the Dead
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  • Spelltype:
  • Creature - Eater   3/4
  • Text:
  • : If Eater of the Dead is tapped, untap it and remove target creature card in a graveyard from the game.
  • Flavortext:
  • Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Eater of the Dead?
Electric Eel
Electric Eel
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  • Spelltype:
  • Creature - Eel   1/1
  • Text:
  • When Electric Eel comes into play, it deals 1 damage to you.
    : Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Electric Eel?
Elves of Deep Shadow
Elves of Deep Shadow
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  • Spelltype:
  • Creature - Elf Druid   1/1
  • Text:
  • : Add to your mana pool. Elves of Deep Shadow deals 1 damage to you.
  • Flavortext:
  • "They are aberrations who have turned on everything we hold sacred. Let them be cast out." —Ailheen, Speaker of the Council
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Elves of Deep Shadow?
Erosion
Erosion
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  • Spelltype:
  • Enchantment - Aura
  • Text:
  • Enchant land
    At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Erosion?
Eternal Flame
Eternal Flame
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  • Spelltype:
  • Sorcery
  • Text:
  • Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Eternal Flame?
Exorcist
Exorcist
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  • Spelltype:
  • Creature - Exorcist   1/1
  • Text:
  • , : Destroy target black creature.
  • Flavortext:
  • Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Exorcist?
Fasting
Fasting
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  • Spelltype:
  • Enchantment
  • Text:
  • At the beginning of your upkeep, put a hunger counter on Fasting. If Fasting has five or more hunger counters on it, sacrifice it. Otherwise, you may choose to skip your draw step this turn and gain 2 life.

    When you draw a card, sacrifice Fasting.
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Fasting?
Fellwar Stone
Fellwar Stone
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  • Spelltype:
  • Artifact
  • Text:
  • : Add to your mana pool one mana of any color that a land an opponent controls could produce.
  • Flavortext:
  • "What do you have that I cannot obtain?" —Mairsil, called the Pretender
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Fellwar Stone?
Festival
Festival
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  • Spelltype:
  • Instant
  • Text:
  • Play Festival only during an opponent's upkeep.
    That player skips all combat phases this turn.
  • Flavortext:
  • Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Festival?
Fire and Brimstone
Fire and Brimstone
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  • Spelltype:
  • Instant
  • Text:
  • Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you.
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Fire and Brimstone?
Fire Drake
Fire Drake
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  • Spelltype:
  • Creature - Drake   1/2
  • Text:
  • Flying
    : Fire Drake gets +1/+0 until end of turn. Play this ability only once each turn.
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Fire Drake?
Fissure
Fissure
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  • Spelltype:
  • Instant
  • Text:
  • Destroy target creature or land. It can't be regenerated.
  • Flavortext:
  • "Must not all things at the last be swallowed up in death?" —Plato
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Fissure?
< Previous 20
Results 21-40 of 119
Next 20 >
Jump To Page  

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