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Faceless Butcher
Faceless Butcher
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  • Spelltype:
  • Creature - Nightmare Horror   2/3
  • Text:
  • When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game.
    When Faceless Butcher leaves play, return the removed card to play under its owner's control.
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Faceless Butcher?
Faceless Devourer
Faceless Devourer
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  • Spelltype:
  • Creature - Nightmare Horror   2/1
  • Text:
  • Shadow (This creature can block or be blocked by only creatures with shadow.)
    When Faceless Devourer comes into play, remove another target creature with shadow from the game.
    When Faceless Devourer leaves play, return the removed card to play under its owner's control.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Faceless Devourer?
Gravegouger
Gravegouger
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  • Spelltype:
  • Creature - Nightmare Horror   2/2
  • Text:
  • When Gravegouger comes into play, remove up to two target cards in a single graveyard from the game.

    When Gravegouger leaves play, return the removed cards to their owner's graveyard.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Gravegouger?
Hypnox
Hypnox
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  • Spelltype:
  • Creature - Nightmare Horror   8/8
  • Text:
  • Flying
    When Hypnox comes into play, if you played it from your hand, remove all cards in target opponent's hand from the game.
    When Hypnox leaves play, return the removed cards to their owner's hand.
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Hypnox?
Laquatus's Champion
Laquatus's Champion
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  • Spelltype:
  • Creature - Nightmare Horror   6/3
  • Text:
  • When Laquatus's Champion comes into play, target player loses 6 life.

    When Laquatus's Champion leaves play, that player gains 6 life.

    : Regenerate Laquatus's Champion.
  • Flavortext:
  • Chainer's dark gift to a darker soul.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Laquatus's Champion?
Mesmeric Fiend
Mesmeric Fiend
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  • Spelltype:
  • Creature - Nightmare Horror   1/1
  • Text:
  • When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.

    When Mesmeric Fiend leaves play, return the removed card to its owner's hand.
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Mesmeric Fiend?
Nightmare
Nightmare
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  • Spelltype:
  • Creature - Nightmare   */*
  • Text:
  • Flying (This creature can't be blocked except by creatures with flying.)
    Nightmare's power and toughness are each equal to the number of Swamps you control.
  • Flavortext:
  • The thunder of its hooves beats dreams into despair.
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Nightmare?
Petradon
Petradon
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  • Spelltype:
  • Creature - Nightmare Beast   5/6
  • Text:
  • When Petradon comes into play, remove two target lands from the game.

    When Petradon leaves play, return the removed cards to play under their owners' control.

    : Petradon gets +1/+0 until end of turn.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Petradon?
Petravark
Petravark
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  • Spelltype:
  • Creature - Nightmare Beast   2/2
  • Text:
  • When Petravark comes into play, remove target land from the game.

    When Petravark leaves play, return the removed card to play under its owner's control.
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Petravark?
Slithery Stalker
Slithery Stalker
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  • Spelltype:
  • Creature - Nightmare Horror   1/1
  • Text:
  • Swampwalk
    When Slithery Stalker comes into play, remove target green or white creature an opponent controls from the game.
    When Slithery Stalker leaves play, return the removed card to play under its owner's control.
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Slithery Stalker?
Soul Scourge
Soul Scourge
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  • Spelltype:
  • Creature - Nightmare Horror   3/2
  • Text:
  • Flying

    When Soul Scourge comes into play, target player loses 3 life.

    When Soul Scourge leaves play, that player gains 3 life.
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Soul Scourge?
Soulgorger Orgg
Soulgorger Orgg
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  • Spelltype:
  • Creature - Nightmare Orgg   6/6
  • Text:
  • Trample
    When Soulgorger Orgg comes into play, you lose all but 1 life.
    When Soulgorger Orgg leaves play, you gain life equal to the life you lost when it came into play.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Soulgorger Orgg?
Spellgorger Barbarian
Spellgorger Barbarian
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  • Spelltype:
  • Creature - Nightmare Barbarian   3/1
  • Text:
  • When Spellgorger Barbarian comes into play, discard a card at random.
    When Spellgorger Barbarian leaves play, draw a card.
  • Flavortext:
  • The epidemic insanity had a lasting effect on certain barbarians—but no one noticed.
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Spellgorger Barbarian?
Worldgorger Dragon
Worldgorger Dragon
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  • Spelltype:
  • Creature - Nightmare Dragon   7/7
  • Text:
  • Flying, trample
    When Worldgorger Dragon comes into play, remove all other permanents you control from the game.
    When Worldgorger Dragon leaves play, return the removed cards to play under their owners' control.
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Worldgorger Dragon?
Wormfang Behemoth
Wormfang Behemoth
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  • Spelltype:
  • Creature - Nightmare Beast   5/5
  • Text:
  • When Wormfang Behemoth comes into play, remove all cards in your hand from the game.

    When Wormfang Behemoth leaves play, return the removed cards to their owner's hand.
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Wormfang Behemoth?
Wormfang Crab
Wormfang Crab
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  • Spelltype:
  • Creature - Nightmare Crab   3/6
  • Text:
  • Wormfang Crab is unblockable.

    When Wormfang Crab comes into play, an opponent chooses a permanent you control other than Wormfang Crab and removes it from the game.

    When Wormfang Crab leaves play, return the removed card to play under its owner's control.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Wormfang Crab?
Wormfang Drake
Wormfang Drake
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  • Spelltype:
  • Creature - Nightmare Drake   3/4
  • Text:
  • Flying

    When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game.

    When Wormfang Drake leaves play, return the removed card to play under its owner's control.
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Wormfang Drake?
Wormfang Manta
Wormfang Manta
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  • Spelltype:
  • Creature - Nightmare Beast   6/1
  • Text:
  • Flying

    When Wormfang Manta comes into play, you skip your next turn.

    When Wormfang Manta leaves play, you take an extra turn after this one.
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Wormfang Manta?
Wormfang Newt
Wormfang Newt
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  • Spelltype:
  • Creature - Nightmare Beast   2/2
  • Text:
  • When Wormfang Newt comes into play, remove a land you control from the game.

    When Wormfang Newt leaves play, return the removed card to play under its owner's control.
  • Flavortext:
  • Spawned by mages emulating the insane.
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Wormfang Newt?
Wormfang Turtle
Wormfang Turtle
Add Card To List
  • Spelltype:
  • Creature - Nightmare Beast   2/4
  • Text:
  • When Wormfang Turtle comes into play, remove a land you control from the game.

    When Wormfang Turtle leaves play, return the removed card to play under its owner's control.
  • Flavortext:
  • Chainer's admirers keep his dreams alive.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Wormfang Turtle?

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