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- Spelltype:
- Legendary Creature - Merfolk 1/3
- Text:
: Target player puts the top three cards of his or her library into his or her graveyard.- Flavortext:
- "He smiles with poisoned lips." —Empress Llawan
- Scored:
- 3.3 out of (5 Votes) - How would you rate Ambassador Laquatus?


- Spelltype:
- Creature - Merfolk 1/1
- Text:
- Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you play this spell.)
If the kicker cost was paid, Arctic Merfolk comes into play with a +1/+1 counter on it. - Scored:
- 2.5 out of (4 Votes) - How would you rate Arctic Merfolk?


- Spelltype:
- Creature - Merfolk 2/4
- Text:
: Untap a tapped land an opponent controls. If you do, add one mana of any type that land could produce to your mana pool.- Flavortext:
- Distant Atlantis charged these Explorers with the task of venturing into unknown waters to track the despised Viscerids.
- Scored:
- 2.5 out of (5 Votes) - How would you rate Benthic Explorers?


- Spelltype:
- Creature - Merfolk 2/2
- Text:
: Blockade Runner is unblockable this turn.- Flavortext:
- "I need to get back to Mercadia City," said Sisay. "We can get you there," the vizier answered. "Easily."
- Scored:
- 2.5 out of (4 Votes) - How would you rate Blockade Runner?



- Spelltype:
- Creature - Merfolk Rogue 4/4
- Text:
- At the beginning of your upkeep, return a permanent you control to its owner's hand.
- Flavortext:
- What the current doesn't take, they do.
- Scored:
- 2.5 out of (8 Votes) - How would you rate Cache Raiders?

- Spelltype:
- Creature — Merfolk Wizard 1/1
- Text:

,
: Target creature gains flying until end of turn.- Flavortext:
- "Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go."
- Scored:
- 2.5 out of (3 Votes) - How would you rate Caller of Gales?



- Spelltype:
- Creature - Merfolk Rogue 1/1
- Text:
- Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. - Flavortext:
- She follows the old tributaries built when merrows still shaped the tides.
- Scored:
- 2.5 out of (2 Votes) - How would you rate Cold-Eyed Selkie?


- Spelltype:
- Creature - Merfolk Soldier 1/1
- Text:
- Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
- Scored:
- 2.5 out of (8 Votes) - How would you rate Coral Fighters?


- Spelltype:
- Creature - Merfolk 2/1
- Flavortext:
- The coral merfolk delight in wrestling with their foes, skinning them alive on the razor-sharp edges of their reef.
- Scored:
- 2.5 out of (4 Votes) - How would you rate Coral Merfolk?


- Spelltype:
- Creature - Merfolk Rogue 2/1
- Text:
- Morph
(You may play this face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent. - Flavortext:
- They wait in darkened depths, laughing eagerly.
- Scored:
- 2.5 out of (8 Votes) - How would you rate Coral Trickster?


- Spelltype:
- Creature — Merfolk Soldier 2/2
- Text:
- Level up
(
: Put a level counter on this. Level up only as a sorcery.)LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.Scored: 2.88 out of (4 Votes) - How would you rate Coralhelm Commander?

- Spelltype:
- Creature — Merfolk Wizard 1/1
- Text:
- Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.
- Flavortext:
- She watches the chaos created by the Roil, seeking strength in the patterns of anarchy.
- Scored:
- 2.5 out of (5 Votes) - How would you rate Cosi's Trickster?

- Spelltype:
- Creature - Merfolk Wizard 1/1
- Text:
- Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays
. - Flavortext:
- "Of all the things that can be stolen, opportunity is the most valuable."
- Scored:
- 2.5 out of (5 Votes) - How would you rate Cursecatcher?


- Spelltype:
- Creature - Merfolk 1/1
- Text:
: Return Darting Merfolk to its owner's hand.- Flavortext:
- You might as well try to catch water with a net.
- Scored:
- 2.5 out of (5 Votes) - How would you rate Darting Merfolk?


- Spelltype:
- Creature - Merfolk Rogue 2/2
- Text:
- Blue creatures you control are unblockable.
- Flavortext:
- The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.
- Scored:
- 2.5 out of (7 Votes) - How would you rate Deepchannel Mentor?


- Spelltype:
- Creature - Merfolk Rogue 2/1
- Text:
: Deeptread Merrow gains islandwalk until end of turn.- Flavortext:
- "My success at navigating the Dark Meanders irritates the Inkfathom school. They consider themselves peerless divers, but I try to remind them that they cannot own commodities like bravery and cunning."
- Scored:
- 2.5 out of (1 Votes) - How would you rate Deeptread Merrow?

- Spelltype:
- Creature - Merfolk Wizard 1/1
- Text:
- Whenever a player plays a blue spell, you may pay
. If you do, target player puts the top two cards of his or her library into his or her graveyard. - Flavortext:
- Nothing satisfies a merrow as much as drowning what it cannot have.
- Scored:
- 2.5 out of (2 Votes) - How would you rate Drowner Initiate?


- Spelltype:
- Creature - Merfolk Wizard 1/3
- Text:
- Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
- Flavortext:
- Merrows consider themselves the keepers of Lorwyn's past—and consider it their duty to edit when necessary.
- Scored:
- 2.5 out of (6 Votes) - How would you rate Drowner of Secrets?

- Spelltype:
- Creature — Merfolk Wizard 0/1
- Text:
- Level up

(
: Put a level counter on this. Level up only as a sorcery.)LEVEL 1-2
0/1
: Draw a card, then discard a card.LEVEL 3+
0/1
: Draw a card.

- Spelltype:
- Creature — Merfolk Soldier 2/2
- Text:
- Multikicker

(You may pay an additional 
any number of times as you cast this spell.)Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
- Scored:
- 2.5 out of (2 Votes) - How would you rate Enclave Elite?























