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< Previous 20
Results 21-40 of 82
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Drain Life
Drain Life
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  • Spelltype:
  • Sorcery
  • Text:
  • Spend only black mana on X.

    Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Drain Life?
Dwarven Ruins
Dwarven Ruins
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  • Spelltype:
  • Land
  • Text:
  • Dwarven Ruins comes into play tapped.

    : Add to your mana pool.

    , Sacrifice Dwarven Ruins: Add to your mana pool.
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Dwarven Ruins?
Ebon Stronghold
Ebon Stronghold
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  • Spelltype:
  • Land
  • Text:
  • Ebon Stronghold comes into play tapped.

    : Add to your mana pool.

    , Sacrifice Ebon Stronghold: Add to your mana pool.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Ebon Stronghold?
Erhnam Djinn
Erhnam Djinn
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  • Spelltype:
  • Creature - Djinn   4/5
  • Text:
  • At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Erhnam Djinn?
Fallen Angel
Fallen Angel
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  • Spelltype:
  • Creature - Angel   3/3
  • Text:
  • Flying
    Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
  • Flavortext:
  • "Angels are simply extensions of truth upon the fabric of life—and there is far more dark than light." —Baron Sengir
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Fallen Angel?
Feral Shadow
Feral Shadow
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  • Spelltype:
  • Creature - Nightstalker   2/1
  • Text:
  • Flying
  • Flavortext:
  • "The nightstalkers are such a minor power in Urborg. Their sad eagerness to elevate themselves makes them willing tools in the plundering of little Femeref." —Kaervek
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Feral Shadow?
Fireball
Fireball
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  • Spelltype:
  • Sorcery
  • Text:
  • Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
    As an additional cost to play Fireball, pay for each target beyond the first.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Fireball?
Fog
Fog
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  • Spelltype:
  • Instant
  • Text:
  • Prevent all combat damage that would be dealt this turn.
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Fog?
Fog Elemental
Fog Elemental
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  • Spelltype:
  • Creature - Elemental   4/4
  • Text:
  • Flying
    When Fog Elemental attacks or blocks, sacrifice it at end of combat.
  • Flavortext:
  • "I've seen fog so thick you could cut it, but none that could cut me." —Tahngarth of the Weatherlight
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Fog Elemental?
Force of Nature
Force of Nature
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  • Spelltype:
  • Creature - Elemental   8/8
  • Text:
  • Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
    At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Force of Nature?
Forest
Forest
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  • Spelltype:
  • Basic Land - Forest
  • Text:
  • [G]
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Forest?
Gaseous Form
Gaseous Form
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  • Spelltype:
  • Enchantment - Aura
  • Text:
  • Enchant creature
    Prevent all combat damage that would be dealt to and dealt by enchanted creature.
  • Flavortext:
  • "It's hard to hurt anyone when you're as transparent as your motives." —Ertai, wizard adept
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Gaseous Form?
Giant Crab
Giant Crab
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  • Spelltype:
  • Creature - Crab   3/3
  • Text:
  • : Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
  • Flavortext:
  • During the giant crabs' mating season, Skyshroud nights are filled with the clatter of their skirmishes.
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Giant Crab?
Giant Growth
Giant Growth
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  • Spelltype:
  • Instant
  • Text:
  • Target creature gets +3/+3 until end of turn.
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Giant Growth?
Gravedigger
Gravedigger
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  • Spelltype:
  • Creature - Zombie   2/2
  • Text:
  • When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.
  • Flavortext:
  • A full coffin is like a full coffer—both are attractive to thieves.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Gravedigger?
Havenwood Battleground
Havenwood Battleground
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  • Spelltype:
  • Land
  • Text:
  • Havenwood Battleground comes into play tapped.

    : Add to your mana pool.

    , Sacrifice Havenwood Battleground: Add to your mana pool.
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Havenwood Battleground?
Hollow Dogs
Hollow Dogs
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  • Spelltype:
  • Creature - Hound   3/3
  • Text:
  • Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
  • Flavortext:
  • A hollow dog is never empty. It is filled with thirst for the hunt.
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Hollow Dogs?
Hulking Cyclops
Hulking Cyclops
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  • Spelltype:
  • Creature - Cyclops   5/5
  • Text:
  • Hulking Cyclops can't block.
  • Flavortext:
  • Anyone can get around a cyclops, but few can stand in its way.
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Hulking Cyclops?
Impulse
Impulse
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  • Spelltype:
  • Instant
  • Text:
  • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.
  • Flavortext:
  • "Controlling time ensures you need never look impulsive again." —Teferi
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Impulse?
Island
Island
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  • Spelltype:
  • Basic Land - Island
  • Text:
  • [U]
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Island?
< Previous 20
Results 21-40 of 82
Next 20 >
Jump To Page  

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