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< Previous 20
Results 21-40 of 1159
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Amulet of Quoz
Amulet of Quoz
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  • Spelltype:
  • Artifact
  • Text:
  • Remove Amulet of Quoz from your deck before playing if you're not playing for ante.

    , Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Play this ability only during your upkeep.
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Amulet of Quoz?
Amulet of Unmaking
Amulet of Unmaking
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  • Spelltype:
  • Artifact
  • Text:
  • , , Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability only any time you could play a sorcery.
  • Flavortext:
  • Trade to trade, not to keep. —Suq'Ata motto
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Amulet of Unmaking?
Amulet of Vigor
Amulet of Vigor
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  • Spelltype:
  • Artifact
  • Text:
  • Whenever a permanent enters the battlefield tapped and under your control, untap it.
  • Flavortext:
  • "After years of study, I've learned an important lesson: the relics we watch may be watching us back."

    —Anowon, the Ruin Sage

  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Amulet of Vigor?
Ancient Den
Ancient Den
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  • Spelltype:
  • Artifact Land
  • Text:
  • (Ancient Den isn't a spell.)
    : Add to your mana pool.
  • Flavortext:
  • Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Ancient Den?
Angel's Feather
Angel's Feather
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  • Spelltype:
  • Artifact
  • Text:
  • Whenever a player plays a white spell, you may gain 1 life.
  • Flavortext:
  • If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Angel's Feather?
Angel's Trumpet
Angel's Trumpet
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  • Spelltype:
  • Artifact
  • Text:
  • All creatures have vigilance.
    At the end of each player's turn, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Angel's Trumpet?
Angelheart Vial
Angelheart Vial
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  • Spelltype:
  • Artifact
  • Text:
  • Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.

    , , Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

  • Flavortext:
  • It holds a whisper from Iona: "Persevere."
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Angelheart Vial?
Ankh of Mishra
Ankh of Mishra
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  • Spelltype:
  • Artifact
  • Text:
  • Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Ankh of Mishra?
Anodet Lurker
Anodet Lurker
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  • Spelltype:
  • Artifact Creature   3/3
  • Text:
  • When Anodet Lurker is put into a graveyard from play, you gain 3 life.
  • Flavortext:
  • These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them.
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Anodet Lurker?
Antler Skulkin
Antler Skulkin
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  • Spelltype:
  • Artifact Creature - Scarecrow   3/3
  • Text:
  • : Target white creature gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
  • Flavortext:
  • Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Antler Skulkin?
Anvil of Bogardan
Anvil of Bogardan
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  • Spelltype:
  • Artifact
  • Text:
  • Players have no maximum hand size.
    At the beginning of each player's draw step, that player draws a card, then discards a card.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Anvil of Bogardan?
Apocalypse Chime
Apocalypse Chime
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  • Spelltype:
  • Artifact
  • Text:
  • , , Sacrifice Apocalypse Chime: Destroy all cards from the Homelands expansion. They can't be regenerated.
  • Flavortext:
  • "One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear." —Grandmother Sengir
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Apocalypse Chime?
Arachnoid
Arachnoid
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  • Spelltype:
  • Artifact Creature - Spider   2/6
  • Text:
  • Reach (This creature can block creatures with flying.)
  • Flavortext:
  • It follows the green sun over Mirrodin's surface, spinning massive webs of whispersilk as it goes.
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Arachnoid?
Arcane Spyglass
Arcane Spyglass
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  • Spelltype:
  • Artifact
  • Text:
  • , , Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
    Remove three charge counters from Arcane Spyglass: Draw a card.
  • Flavortext:
  • It breaches not physical distances but temporal ones.
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Arcane Spyglass?
Arcbound Bruiser
Arcbound Bruiser
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  • Spelltype:
  • Artifact Creature   0/0
  • Text:
  • Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
  • Flavortext:
  • Break in case of emergency.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Arcbound Bruiser?
Arcbound Crusher
Arcbound Crusher
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  • Spelltype:
  • Artifact Creature   0/0
  • Text:
  • Trample
    Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher.
    Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Arcbound Crusher?
Arcbound Fiend
Arcbound Fiend
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  • Spelltype:
  • Artifact Creature   0/0
  • Text:
  • Fear
    At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
    Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Arcbound Fiend?
Arcbound Hybrid
Arcbound Hybrid
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  • Spelltype:
  • Artifact Creature   0/0
  • Text:
  • Haste
    Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Arcbound Hybrid?
Arcbound Lancer
Arcbound Lancer
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  • Spelltype:
  • Artifact Creature   0/0
  • Text:
  • First strike
    Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Arcbound Lancer?
Arcbound Overseer
Arcbound Overseer
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  • Spelltype:
  • Artifact Creature - Golem   0/0
  • Text:
  • At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
    Modular 6 (This comes into play with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Arcbound Overseer?
< Previous 20
Results 21-40 of 1159
Next 20 >
Jump To Page  

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