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Results 1-20 of 234
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Adventuring Gear
Adventuring Gear
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  • Spelltype:
  • Artifact — Equipment
  • Text:
  • Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

    Equip (: Attach to target creature you control. Equip only as a sorcery.)

  • Flavortext:
  • An explorer's essentials in a wild world.
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Adventuring Gear?
AEther Figment
AEther Figment
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  • Spelltype:
  • Creature — Illusion   1/1
  • Text:
  • Kicker (You may pay an additional as you cast this spell.)

    Æther Figment is unblockable.

    If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

  • Scored:
  • 2.5 out of (8 Votes) - How would you rate AEther Figment?
Akoum Refuge
Akoum Refuge
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  • Spelltype:
  • Land
  • Text:
  • Akoum Refuge enters the battlefield tapped.

    When Akoum Refuge enters the battlefield, you gain 1 life.

    : Add or to your mana pool.

  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Akoum Refuge?
Archive Trap
Archive Trap
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  • Spelltype:
  • Instant — Trap
  • Text:
  • If an opponent searched his or her library this turn, you may pay rather than pay Archive Trap's mana cost.

    Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Archive Trap?
Archmage Ascension
Archmage Ascension
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  • Spelltype:
  • Enchantment
  • Text:
  • At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

    As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Archmage Ascension?
Arid Mesa
Arid Mesa
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  • Spelltype:
  • Land
  • Text:
  • , Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Arid Mesa?
Armament Master
Armament Master
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  • Spelltype:
  • Creature — Kor Soldier   2/2
  • Text:
  • Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
  • Flavortext:
  • "We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Armament Master?
Arrow Volley Trap
Arrow Volley Trap
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  • Spelltype:
  • Instant — Trap
  • Text:
  • If four or more creatures are attacking, you may pay rather than pay Arrow Volley Trap's mana cost.

    Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Arrow Volley Trap?
Bala Ged Thief
Bala Ged Thief
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  • Spelltype:
  • Creature — Human Rogue Ally   2/2
  • Text:
  • Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Bala Ged Thief?
Baloth Cage Trap
Baloth Cage Trap
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  • Spelltype:
  • Instant — Trap
  • Text:
  • If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay rather than pay Baloth Cage Trap's mana cost.

    Put a 4/4 green Beast creature token onto the battlefield.

  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Baloth Cage Trap?
Baloth Woodcrasher
Baloth Woodcrasher
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  • Spelltype:
  • Creature — Beast   4/4
  • Text:
  • Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
  • Flavortext:
  • Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Baloth Woodcrasher?
Beast Hunt
Beast Hunt
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  • Spelltype:
  • Sorcery
  • Text:
  • Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
  • Flavortext:
  • "Surely we could tame something besides hurdas and pillarfield oxen!"

    —Sheyda, Ondu gamekeeper

  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Beast Hunt?
Beastmaster Ascension
Beastmaster Ascension
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  • Spelltype:
  • Enchantment
  • Text:
  • Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

    As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

  • Scored:
  • 2.81 out of (8 Votes) - How would you rate Beastmaster Ascension?
Blade of the Bloodchief
Blade of the Bloodchief
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  • Spelltype:
  • Artifact — Equipment
  • Text:
  • Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

    Equip

  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Blade of the Bloodchief?
Bladetusk Boar
Bladetusk Boar
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  • Spelltype:
  • Creature — Boar   3/2
  • Text:
  • Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
  • Flavortext:
  • Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Bladetusk Boar?
Blazing Torch
Blazing Torch
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  • Spelltype:
  • Artifact — Equipment
  • Text:
  • Equipped creature can't be blocked by Vampires or Zombies.

    Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."

    Equip

  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Blazing Torch?
Blood Seeker
Blood Seeker
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  • Spelltype:
  • Creature — Vampire Shaman   1/1
  • Text:
  • Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
  • Flavortext:
  • A drop now is all he needs to find you later.
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Blood Seeker?
Blood Tribute
Blood Tribute
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  • Spelltype:
  • Sorcery
  • Text:
  • Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)

    Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.

  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Blood Tribute?
Bloodchief Ascension
Bloodchief Ascension
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  • Spelltype:
  • Enchantment
  • Text:
  • At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

    Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Bloodchief Ascension?
Bloodghast
Bloodghast
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  • Spelltype:
  • Creature — Vampire Spirit   2/1
  • Text:
  • Bloodghast can't block.

    Bloodghast has haste as long as an opponent has 10 or less life.

    Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Bloodghast?
Results 1-20 of 234
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