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Results 1-20 of 87
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Ashnod's Coupon
Ashnod's Coupon
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  • Spelltype:
  • Artifact
  • Text:
  • , Sacrifice Ashnod's Coupon: Target player gets you target drink.
    Errata: You pay any costs for the drink.
  • Flavortext:
  • Limited time offer. Void where prohibited. Limit one per purchase. Valid only in participating duels. This coupon is nontransferable and invalid if shattered, crumbled, detonated, pillaged, or otherwise disenchanted. Cash value less than 1/20 of a cent. Offer not valid in Quebec, Rhode Island, or where prohibited by law or the DCI.
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Ashnod's Coupon?
B.F.M. (Big Furry Monster)
B.F.M. (Big Furry Monster)
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  • Spelltype:
  • Summon The Biggest, Baddest, Nastiest,
  • Text:
  • You must play both B.F.M. cards to put
    leaves play, sacrifice the other.
    B.F.M. can be blocked only by three or
  • Flavortext:
  • "It was big. Really, really big. No, bigger No, more. Look, we're talking krakens and
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate B.F.M. (Big Furry Monster)?
Blacker Lotus
Blacker Lotus
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  • Spelltype:
  • Artifact
  • Text:
  • : Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards.
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Blacker Lotus?
Bronze Calendar
Bronze Calendar
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  • Spelltype:
  • Artifact
  • Text:
  • Your spells cost less to play as long as you speak in a voice other than your normal voice.
    If you speak in your normal voice, sacrifice Bronze Calendar.
  • Flavortext:
  • Every page holds a month, every date a numeral.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Bronze Calendar?
Bureaucracy
Bureaucracy
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  • Spelltype:
  • Enchantment
  • Text:
  • Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
    If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND").
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Bureaucracy?
Burning Cinder Fury of Crimson Chaos Fire
Burning Cinder Fury of Crimson Chaos Fire
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  • Spelltype:
  • Enchantment
  • Text:
  • Whenever any player taps a card, that player gives control of that card to an opponent at end of turn.
    If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn.
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Burning Cinder Fury of Crimson Chaos Fire?
Cardboard Carapace
Cardboard Carapace
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  • Spelltype:
  • Enchant Creature
  • Text:
  • For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1.
    Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library.
  • Flavortext:
  • [ . . . ] that exciting [ . . . ] about [ . . . ]
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Cardboard Carapace?
Censorship
Censorship
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  • Spelltype:
  • Enchantment
  • Text:
  • When Censorship comes into play, choose a [CENSORED] word.
    Whenever any [CENSORED] player says the chosen [CENSORED] word, Censorship deals 2 [CENSORED] damage to him or her.
  • Flavortext:
  • Editor's note: There were no suitable flavor text submissions for this card.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Censorship?
Chaos Confetti
Chaos Confetti
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  • Spelltype:
  • Artifact
  • Text:
  • , : Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards.
  • Flavortext:
  • And you thought that was just an urban legend.
  • Scored:
  • 2.81 out of (8 Votes) - How would you rate Chaos Confetti?
Charm School
Charm School
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  • Spelltype:
  • Enchant Player
  • Text:
  • When Charm School comes into play, choose a color and balance Charm School on your head.
    Prevent all damage to you of the chosen color.
    If Charm School falls off your head, sacrifice Charm School.
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Charm School?
Checks and Balances
Checks and Balances
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  • Spelltype:
  • Enchantment
  • Text:
  • Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing.
    Checks and Balances may be played only in a game with three or more players.
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Checks and Balances?
Chicken a la King
Chicken a la King
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  • Spelltype:
  • Summon Chicken   2/2
  • Text:
  • Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.)
    Tap a Chicken you control: Roll a six-sided die.
  • Flavortext:
  • During the Chicken Revolution, the king managed to keep his head while the others - well, just ran around.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Chicken a la King?
Chicken Egg
Chicken Egg
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  • Spelltype:
  • Summon Egg   0/1
  • Text:
  • During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken.
  • Flavortext:
  • "That's a lotta nuggets." —Jaya Ballard, task mage
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Chicken Egg?
Clam Session
Clam Session
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  • Spelltype:
  • Summon Clamfolk   2/5
  • Text:
  • When Clam Session comes into play, choose a word.
    During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song.
  • Flavortext:
  • "Duke, Duke, Duke, Duke of Pearl . . . ."
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Clam Session?
Clam-I-Am
Clam-I-Am
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  • Spelltype:
  • Summon Clamfolk   2/2
  • Text:
  • Whenever you roll a 3 on a six-sided die, you may reroll that die.
  • Flavortext:
  • The Clams down in Clamville All scootered and skittled— "The three is no more!" The Clam fiddler fiddled.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Clam-I-Am?
Clambassadors
Clambassadors
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  • Spelltype:
  • Summon Clamfolk   4/4
  • Text:
  • If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land.
  • Flavortext:
  • "Sorry we shelled your village—here's some gold."
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Clambassadors?
Clay Pigeon
Clay Pigeon
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  • Spelltype:
  • Artifact Creature   1/1
  • Text:
  • Flying
    , Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it.
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Clay Pigeon?
Common Courtesy
Common Courtesy
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  • Spelltype:
  • Enchantment
  • Text:
  • Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell.
  • Flavortext:
  • "You didn't say the Magic word."
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Common Courtesy?
Deadhead
Deadhead
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  • Spelltype:
  • Summon Zombie   3/3
  • Text:
  • Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard.
  • Flavortext:
  • "I'm back from the Dead," the zombie moaned. "And they were far out, man."
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Deadhead?
Denied!
Denied!
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  • Spelltype:
  • Interrupt
  • Text:
  • Play Denied! only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell.
  • Flavortext:
  • "Don't worry about it. It happens to every mage sooner or later."
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Denied!?
Results 1-20 of 87
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