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Results 1-20 of 335
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Abyssal Hunter
Abyssal Hunter
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  • Spelltype:
  • Creature - Human Assassin   1/1
  • Text:
  • , : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
  • Flavortext:
  • Some smiles show cheer; some merely show teeth.
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Abyssal Hunter?
Acidic Dagger
Acidic Dagger
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  • Spelltype:
  • Artifact
  • Text:
  • , : Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before the declare blockers step.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Acidic Dagger?
Afiya Grove
Afiya Grove
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  • Spelltype:
  • Enchantment
  • Text:
  • Afiya Grove comes into play with three +1/+1 counters on it.

    At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.

    When Afiya Grove has no +1/+1 counters on it, sacrifice it.
  • Scored:
  • 2.88 out of (4 Votes) - How would you rate Afiya Grove?
Afterlife
Afterlife
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  • Spelltype:
  • Instant
  • Text:
  • Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play.
  • Flavortext:
  • Facets of life, reflections of the soul.
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Afterlife?
Agility
Agility
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  • Spelltype:
  • Enchantment - Aura
  • Text:
  • Enchant creature
    Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Agility?
Alarum
Alarum
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  • Spelltype:
  • Instant
  • Text:
  • Untap target nonattacking creature. It gets +1/+3 until end of turn.
  • Flavortext:
  • "One timely cry of warning can save nine of surprise." —Sidar Jabari
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Alarum?
Aleatory
Aleatory
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  • Spelltype:
  • Instant
  • Text:
  • Play Aleatory only during combat after blockers are declared.
    Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
    Draw a card at the beginning of the next turn's upkeep.
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Aleatory?
Amber Prison
Amber Prison
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  • Spelltype:
  • Artifact
  • Text:
  • You may choose not to untap Amber Prison during your untap step.

    , : Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step.
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Amber Prison?
Amulet of Unmaking
Amulet of Unmaking
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  • Spelltype:
  • Artifact
  • Text:
  • , , Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability only any time you could play a sorcery.
  • Flavortext:
  • Trade to trade, not to keep. —Suq'Ata motto
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Amulet of Unmaking?
Ancestral Memories
Ancestral Memories
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  • Spelltype:
  • Sorcery
  • Text:
  • Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
  • Flavortext:
  • "Even the ancient storytellers proclaimed Zhalfir to be dominant over all Jamuraa. Kaervek's invasion shocked us all." —Hakim, Loreweaver
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Ancestral Memories?
Armor of Thorns
Armor of Thorns
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  • Spelltype:
  • Enchantment - Aura
  • Text:
  • You may play Armor of Thorns any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
    Enchant nonblack creature
    Enchanted creature gets +2/+2.
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Armor of Thorns?
Armorer Guildmage
Armorer Guildmage
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  • Spelltype:
  • Creature - Human Wizard   1/1
  • Text:
  • , : Target creature gets +1/+0 until end of turn.
    , : Target creature gets +0/+1 until end of turn.
  • Flavortext:
  • Zhalfir's destiny rings in tempered steel. —Armorer Guild maxim
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Armorer Guildmage?
Ashen Powder
Ashen Powder
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  • Spelltype:
  • Sorcery
  • Text:
  • Put target creature card from an opponent's graveyard into play under your control.
  • Flavortext:
  • "What you call decay, I call ripening. You'll gain no sustenance from this harvest." —Kaervek
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Ashen Powder?
Asmira, Holy Avenger
Asmira, Holy Avenger
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  • Spelltype:
  • Legendary Creature - Human Cleric   2/3
  • Text:
  • Flying
    At end of turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play this turn.
  • Flavortext:
  • "Omens lie in this early harvest's fruit." —Asmira, Holy Avenger
  • Scored:
  • 3 out of (8 Votes) - How would you rate Asmira, Holy Avenger?
Auspicious Ancestor
Auspicious Ancestor
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  • Spelltype:
  • Creature - Human Cleric   2/3
  • Text:
  • When Auspicious Ancestor is put into a graveyard from play, you gain 3 life.
    Whenever a player plays a white spell, you may pay . If you do, you gain 1 life.
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Auspicious Ancestor?
Azimaet Drake
Azimaet Drake
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  • Spelltype:
  • Creature - Drake   1/3
  • Text:
  • Flying

    : Azimaet Drake gets +1/+0 until end of turn. Play this ability only once each turn.
  • Flavortext:
  • "A vizier's dish, best served drenched in honey and almonds." —Suq'Ata royal recipe
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Azimaet Drake?
Bad River
Bad River
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  • Spelltype:
  • Land
  • Text:
  • Bad River comes into play tapped.

    , Sacrifice Bad River: Search your library for an Island or Swamp card and put it into play. Then shuffle your library.
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Bad River?
Barbed Foliage
Barbed Foliage
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  • Spelltype:
  • Enchantment
  • Text:
  • Whenever a creature attacks you, it loses flanking until end of turn.

    Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Barbed Foliage?
Barbed-Back Wurm
Barbed-Back Wurm
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  • Spelltype:
  • Creature - Wurm   4/3
  • Text:
  • : Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
  • Flavortext:
  • "The Mwonvuli Jungle has given the darkness teeth for tearing the gift of life from the weak." —Jolrael
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Barbed-Back Wurm?
Barreling Attack
Barreling Attack
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  • Spelltype:
  • Instant
  • Text:
  • Target creature gets +1/+1 for each creature blocking it and gains trample until end of turn.
  • Flavortext:
  • "The trollish game of push-fall inspired this impressive tactic." —Sidar Jabari
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Barreling Attack?
Results 1-20 of 335
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