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Results 1-20 of 335
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Aerial Caravan
Aerial Caravan
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  • Spelltype:
  • Creature - Soldier   4/3
  • Text:
  • Flying
    : Remove the top card of your library from the game. Until end of turn, you may play that card. (Reveal the card as you remove it from the game.)
  • Flavortext:
  • Successful delivery is not guaranteed.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Aerial Caravan?
Afterlife
Afterlife
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  • Spelltype:
  • Instant
  • Text:
  • Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play.
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Afterlife?
Alabaster Wall
Alabaster Wall
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  • Spelltype:
  • Creature - Wall   0/4
  • Text:
  • Defender (This creature can't attack.)
    : Prevent the next 1 damage that would be dealt to target creature or player this turn.
  • Flavortext:
  • Its mortar is mixed with waters straight from the Fountain of Cho.
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Alabaster Wall?
Alley Grifters
Alley Grifters
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  • Spelltype:
  • Creature - Mercenary   2/2
  • Text:
  • Whenever Alley Grifters becomes blocked, defending player discards a card.
  • Flavortext:
  • One distracts the victim, the other extracts the valuables.
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Alley Grifters?
Ancestral Mask
Ancestral Mask
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  • Spelltype:
  • Enchantment - Aura
  • Text:
  • Enchant creature
    Enchanted creature gets +2/+2 for each other enchantment in play.
  • Flavortext:
  • The masks, like the ancient trees they're grown from, lend strength to the dryads.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Ancestral Mask?
Armistice
Armistice
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  • Spelltype:
  • Enchantment
  • Text:
  • : You draw a card and target opponent gains 3 life.
  • Flavortext:
  • We all must profit for peace to last. —Mercadian saying
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Armistice?
Arms Dealer
Arms Dealer
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  • Spelltype:
  • Creature - Goblin   1/1
  • Text:
  • , Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
  • Flavortext:
  • He has the weapons, he has the connections, and he knows the hangar's dark secret.
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Arms Dealer?
Arrest
Arrest
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  • Spelltype:
  • Enchantment - Aura
  • Text:
  • Enchant creature
    Enchanted creature can't attack or block, and its activated abilities can't be played.
  • Flavortext:
  • Orim had no memory of the previous night—the first thing she could remember was waking up with the dead guard's blood on her hands.
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Arrest?
Assembly Hall
Assembly Hall
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  • Spelltype:
  • Artifact
  • Text:
  • , : Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Assembly Hall?
Ballista Squad
Ballista Squad
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  • Spelltype:
  • Creature - Human Rebel   2/2
  • Text:
  • , : Ballista Squad deals X damage to target attacking or blocking creature.
  • Flavortext:
  • The perfect antidote for a tightly packed formation.
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Ballista Squad?
Balloon Peddler
Balloon Peddler
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  • Spelltype:
  • Creature - Spellshaper   2/2
  • Text:
  • , , Discard a card: Target creature gains flying until end of turn.
  • Flavortext:
  • The market festival turned out to be the high point of Jaffy's visit.
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Balloon Peddler?
Barbed Wire
Barbed Wire
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  • Spelltype:
  • Artifact
  • Text:
  • At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.

    : Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
  • Flavortext:
  • A steel snake with ten thousand teeth.
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Barbed Wire?
Bargaining Table
Bargaining Table
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  • Spelltype:
  • Artifact
  • Text:
  • , : Draw a card. X is the number of cards in an opponent's hand as you play this ability.
  • Flavortext:
  • Although it looks like a game, business around the table is deadly serious.
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Bargaining Table?
Battle Rampart
Battle Rampart
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  • Spelltype:
  • Creature - Wall   1/3
  • Text:
  • Defender (This creature can't attack.)
    : Target creature gains haste until end of turn.
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Battle Rampart?
Battle Squadron
Battle Squadron
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  • Spelltype:
  • Creature - Ship   */*
  • Text:
  • Flying

    Battle Squadron's power and toughness are each equal to the number of creatures you control.
  • Flavortext:
  • The goblins made an unruly pile with military precision.
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Battle Squadron?
Bifurcate
Bifurcate
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  • Spelltype:
  • Sorcery
  • Text:
  • Search your library for a creature card with the same name as target creature and put that card into play. Then shuffle your library.
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Bifurcate?
Black Market
Black Market
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  • Spelltype:
  • Enchantment
  • Text:
  • Whenever a creature is put into a graveyard from play, put a charge counter on Black Market.

    At the beginning of your precombat main phase, add to your mana pool for each charge counter on Black Market.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Black Market?
Blaster Mage
Blaster Mage
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  • Spelltype:
  • Creature - Spellshaper   2/2
  • Text:
  • , , Discard a card: Destroy target Wall.
  • Flavortext:
  • "Don't get up. I'll show myself out."
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Blaster Mage?
Blockade Runner
Blockade Runner
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  • Spelltype:
  • Creature - Merfolk   2/2
  • Text:
  • : Blockade Runner is unblockable this turn.
  • Flavortext:
  • "I need to get back to Mercadia City," said Sisay. "We can get you there," the vizier answered. "Easily."
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Blockade Runner?
Blood Hound
Blood Hound
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  • Spelltype:
  • Creature - Hound   1/1
  • Text:
  • Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.

    At the end of your turn, remove all +1/+1 counters from Blood Hound.
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Blood Hound?
Results 1-20 of 335
Next 20 >
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