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Results 1-20 of 180
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Aerie Ouphes
Aerie Ouphes
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  • Spelltype:
  • Creature - Ouphe   3/3
  • Text:
  • Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
    Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Aerie Ouphes?
Altar Golem
Altar Golem
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  • Spelltype:
  • Artifact Creature - Golem   */*
  • Text:
  • Trample
    Altar Golem's power and toughness are each equal to the number of creatures in play.
    Altar Golem doesn't untap during your untap step.
    Tap five untapped creatures you control: Untap Altar Golem.
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Altar Golem?
Antler Skulkin
Antler Skulkin
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  • Spelltype:
  • Artifact Creature - Scarecrow   3/3
  • Text:
  • : Target white creature gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
  • Flavortext:
  • Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Antler Skulkin?
Archon of Justice
Archon of Justice
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  • Spelltype:
  • Creature - Archon   4/4
  • Text:
  • Flying
    When Archon of Justice is put into a graveyard from play, remove target permanent from the game.
  • Flavortext:
  • In dark times, Truth bears a blade.
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Archon of Justice?
Ashling, the Extinguisher
Ashling, the Extinguisher
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  • Spelltype:
  • Legendary Creature - Elemental Shaman   4/4
  • Text:
  • Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
  • Flavortext:
  • The Aurora had transformed her into a relentless force of destruction.
  • Scored:
  • 3.2 out of (10 Votes) - How would you rate Ashling, the Extinguisher?
Balefire Liege
Balefire Liege
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  • Spelltype:
  • Creature - Spirit Horror   2/4
  • Text:
  • Other red creatures you control get +1/+1.
    Other white creatures you control get +1/+1.
    Whenever you play a red spell, Balefire Liege deals 3 damage to target player.
    Whenever you play a white spell, you gain 3 life.
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Balefire Liege?
Ballynock Trapper
Ballynock Trapper
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  • Spelltype:
  • Creature - Kithkin Soldier   2/2
  • Text:
  • : Tap target creature.
    Whenever you play a white spell, you may untap Ballynock Trapper.
  • Flavortext:
  • No matter how large or small, fierce or fleeting, the kithkin have a trap for it.
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Ballynock Trapper?
Banishing Knack
Banishing Knack
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  • Spelltype:
  • Instant
  • Text:
  • Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."
  • Flavortext:
  • Suddenly he realized that everything was connected by invisible strings, strings that could be pulled—or cut.
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Banishing Knack?
Battlegate Mimic
Battlegate Mimic
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  • Spelltype:
  • Creature - Shapeshifter   2/1
  • Text:
  • Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
  • Flavortext:
  • Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Battlegate Mimic?
Batwing Brume
Batwing Brume
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  • Spelltype:
  • Instant
  • Text:
  • Prevent all combat damage that would be dealt this turn if was spent to play Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if was spent to play Batwing Brume. (Do both if was spent.)
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Batwing Brume?
Beckon Apparition
Beckon Apparition
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  • Spelltype:
  • Instant
  • Text:
  • Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.
  • Flavortext:
  • When a graveyard is full, the gwyllions rattle the tombs and unleash the spirits into the sky.
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Beckon Apparition?
Belligerent Hatchling
Belligerent Hatchling
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  • Spelltype:
  • Creature - Elemental   6/6
  • Text:
  • First strike
    Belligerent Hatchling comes into play with four -1/-1 counters on it.
    Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling.
    Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Belligerent Hatchling?
Bloodied Ghost
Bloodied Ghost
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  • Spelltype:
  • Creature - Spirit   3/3
  • Text:
  • Flying
    Bloodied Ghost comes into play with a -1/-1 counter on it.
  • Flavortext:
  • "Only a knife left for a fortnight in the hollow of a ghastbark tree can inflict a wound so grave." —Kithkin superstition
  • Scored:
  • 2.5 out of (6 Votes) - How would you rate Bloodied Ghost?
Bloom Tender
Bloom Tender
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  • Spelltype:
  • Creature - Elf Druid   1/1
  • Text:
  • : For each color among permanents you control, add one mana of that color to your mana pool.
  • Flavortext:
  • Beauty is a seed, waiting to blossom under her capable hands.
  • Scored:
  • 2.5 out of (7 Votes) - How would you rate Bloom Tender?
Cache Raiders
Cache Raiders
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  • Spelltype:
  • Creature - Merfolk Rogue   4/4
  • Text:
  • At the beginning of your upkeep, return a permanent you control to its owner's hand.
  • Flavortext:
  • What the current doesn't take, they do.
  • Scored:
  • 2.5 out of (8 Votes) - How would you rate Cache Raiders?
Call the Skybreaker
Call the Skybreaker
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  • Spelltype:
  • Sorcery
  • Text:
  • Put a 5/5 blue and red Elemental creature token with flying into play.
    Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
  • Flavortext:
  • It hears and answers every orison across Shadowmoor.
  • Scored:
  • 2.5 out of (1 Votes) - How would you rate Call the Skybreaker?
Canker Abomination
Canker Abomination
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  • Spelltype:
  • Creature - Treefolk Horror   6/6
  • Text:
  • As Canker Abomination comes into play, choose an opponent. Canker Abomination comes into play with a -1/-1 counter on it for each creature that player controls.
  • Flavortext:
  • Once the hideous disease takes hold, it spreads through both bark and mind.
  • Scored:
  • 2.5 out of (2 Votes) - How would you rate Canker Abomination?
Cankerous Thirst
Cankerous Thirst
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  • Spelltype:
  • Instant
  • Text:
  • If was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if was spent.)
  • Flavortext:
  • Nothing warms the bark on a chilly day like a draught of elf.
  • Scored:
  • 2.5 out of (3 Votes) - How would you rate Cankerous Thirst?
Cascade Bluffs
Cascade Bluffs
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  • Spelltype:
  • Land
  • Text:
  • : Add to your mana pool.
    , : Add , , or to your mana pool.
  • Flavortext:
  • Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
  • Scored:
  • 2.5 out of (4 Votes) - How would you rate Cascade Bluffs?
Cauldron Haze
Cauldron Haze
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  • Spelltype:
  • Instant
  • Text:
  • Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
  • Scored:
  • 2.5 out of (5 Votes) - How would you rate Cauldron Haze?
Results 1-20 of 180
Next 20 >
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