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Results 1-20 of 60
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Armored Tower
Armored Tower
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  • Energy:
  • 80
  • Spelltype:
  • Building Tower
  • Text:
  • Ice Bolt - Every 2 seconds, tower hurls an ice bolt that deals 110 damage to enemies in a 5m radius
    around its target, up to 170 in total.


    Gift of Ice - Friendly entities in a 25m radius take 50% less damage for 30 seconds or until a total
    of 5200 damage has been absorbed.
    (Power: 50)

  • Attack:
  • 1420
  • Defense:
  • 2590
  • Scored:
  • 2.5 out of 5 (5 Votes) - How would you rate Armored Tower?
Aura of Pain
Aura of Pain
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  • Energy:
  • 80
  • Spelltype:
  • Spell Spell
  • Text:
  • Torment - Target unit is surrounded by harmful energy damaging itself and dealing every second 34
    damage to enemies in a 15 radius, up to 170 in total. Lasts for 15 seconds. Reusable every 10
    seconds.



  • Scored:
  • 2.67 out of 5 (9 Votes) - How would you rate Aura of Pain?
Blood Healing
Blood Healing
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  • Energy:
  • 50
  • Spelltype:
  • Spell Arcane
  • Text:
  • Soul Sacrifice - Targeted own unit loses 250 life points and in turn heals friendly units within a
    15m radius around it for up to 860 life points in total every second. Lasts for 10 seconds or until
    target dies. The target unit cannot be healed while under the influence of this spell. Reusable
    every 5 seconds.



  • Scored:
  • 2.5 out of 5 (5 Votes) - How would you rate Blood Healing?
Bloodthirst
Bloodthirst
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  • Energy:
  • 120
  • Spelltype:
  • Spell Arcane
  • Text:
  • Mania - Target unit starts to regenerate 150 life points every second for 10 seconds per every 1200
    damage it deals. Reusable every 20 seconds.



  • Scored:
  • 2.5 out of 5 (6 Votes) - How would you rate Bloodthirst?
Boom Brothers
Boom Brothers
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  • Energy:
  • 100
  • Spelltype:
  • Creature Goblin/Ogre Soldier
  • Text:
  • BOOM - Activate to fire a flaming cannon ball that deals 850 to enemies in a coneshaped area, up to
    2100 in total. Affects ground targets only. Knocks back all unit sizes. Reusable every 30 seconds.
    (Power: 50)

  • Attack:
  • 2800
  • Defense:
  • 2000
  • Scored:
  • 2.5 out of 5 (7 Votes) - How would you rate Boom Brothers?
Burrower
Burrower
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  • Energy:
  • 70
  • Spelltype:
  • Creature Beast Destroyer
  • Text:
  • Acid Spit - Activate to knock enemy units off walls. Affected wall segments cannot be mounted again
    for 15 seconds. Deals 850 damage to walls and 30 damage to units. Additionally the damage bonus
    against structures applies as well. Reusable every 20 seconds.
    (Power: 50)

    Swift - Moves at high speed.

    Siege - Deals 50% more damage against structures.

  • Attack:
  • 820
  • Defense:
  • 710
  • Scored:
  • 2.5 out of 5 (1 Votes) - How would you rate Burrower?
Coldsnap
Coldsnap
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  • Energy:
  • 80
  • Spelltype:
  • Spell Spell
  • Text:
  • Area Freeze - Freezes up to 5 enemies in a 20m radius for 15 seconds. After freeze wears off,
    targets are immune against Freeze for 10 seconds. Reusable every 20 seconds



  • Scored:
  • 2.5 out of 5 (4 Votes) - How would you rate Coldsnap?
Construct
Construct
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  • Energy:
  • 250
  • Spelltype:
  • Creature Ancient Destroyer
  • Text:
  • Arcane Turret - Every 5 seconds, unit fires a ball of energy that deals 690 damage to enemies in a
    10m radius around its target, up to 1030 in total. Knocks back small and medium units. Affects
    ground targets only.


    Siege - Deals 50% more damage against structures.

  • Attack:
  • 3100
  • Defense:
  • 5300
  • Scored:
  • 2.5 out of 5 (7 Votes) - How would you rate Construct?
Construction Hut
Construction Hut
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  • Energy:
  • 50
  • Spelltype:
  • Building Hut
  • Text:
  • Maintenance - Friendly buildings in a 25m radius will be constructed 50% faster and will require 25%
    less power cost.


  • Defense:
  • 1120
  • Scored:
  • 2.5 out of 5 (8 Votes) - How would you rate Construction Hut?
Corpse Explosion
Corpse Explosion
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  • Energy:
  • 100
  • Spelltype:
  • Spell Spell
  • Text:
  • Explosive Bodies - Gathers up to 2000 life points from corpses within a 25m radius to create a huge
    Nether sphere that explodes after 3 seconds dealing the corpses former maximum life points as area
    damage to hostile and friendly entities. Up to 33% of the gathered life points are dealt as damage
    per target. Affects ground targets only. Knocks back small and medium units. Immediately reusable.



  • Scored:
  • 2.5 out of 5 (1 Votes) - How would you rate Corpse Explosion?
Creeping Paralysis
Creeping Paralysis
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  • Energy:
  • 80
  • Spelltype:
  • Spell Spell
  • Text:
  • Entrance - After a preparation time of 5 seconds up to 5 enemies within a 15m radius will be
    paralyzed for 10 seconds. After the effect wears off, targets are immune against Paralyze for a
    while. Reusable every 20 seconds.



  • Scored:
  • 2.5 out of 5 (2 Votes) - How would you rate Creeping Paralysis?
Darkelf Assassins
Darkelf Assassins
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  • Energy:
  • 50
  • Spelltype:
  • Creature Dark Elf Archers
  • Text:
  • Bow Attack - Every second, unit fires arrows at enemies that deal 12 damage.

    Unholy Trance - Unit becomes immobile and deals 16 damage for 10 seconds. After the effect wears off
    unit will still be immobile and unable to attack for another 20 seconds. Reusable every 20 seconds.


  • Attack:
  • 570
  • Defense:
  • 450
  • Scored:
  • 2.5 out of 5 (5 Votes) - How would you rate Darkelf Assassins?
Energy Parasite
Energy Parasite
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  • Energy:
  • 90
  • Spelltype:
  • Creature Beast Corruptor
  • Text:
  • Power Shock - Every 2 seconds, unit fires a power sphere that deals 41 damage to enemies in a 8m
    radius around its target, up to 62 in total. May only attack units.


    Power Drain - Activate to drain 30 power from a power well and add it to the power pool. Reusable
    every 30 seconds.


  • Attack:
  • 520
  • Defense:
  • 300
  • Scored:
  • 2.5 out of 5 (1 Votes) - How would you rate Energy Parasite?
Enforcer
Enforcer
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  • Energy:
  • 60
  • Spelltype:
  • Creature Ogre Soldier
  • Text:
  • Charge - Unit charges at enemies.

  • Attack:
  • 700
  • Defense:
  • 670
  • Scored:
  • 2.5 out of 5 (2 Votes) - How would you rate Enforcer?
Ensnaring Roots
Ensnaring Roots
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  • Energy:
  • 60
  • Spelltype:
  • Spell Spell
  • Text:
  • Ensnare - Covers an area of 15m radius in roots that fetter enemies to the ground. Rooted units are
    immobile but still able to use ranged attacks and special abilities. Affects ground targets only.
    Lasts for 15 seconds. Reusable every 20 seconds.



  • Scored:
  • 2.5 out of 5 (4 Votes) - How would you rate Ensnaring Roots?
Executor
Executor
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  • Energy:
  • 50
  • Spelltype:
  • Creature Ogre Soldier
  • Text:
  • Burnout - Unit deals 30% more damage for 20 seconds. After the effect wears off unit will be
    weakened and deal 50% less damage for 40 seconds. Reusable every 60 seconds.


  • Attack:
  • 600
  • Defense:
  • 520
  • Scored:
  • 2.5 out of 5 (6 Votes) - How would you rate Executor?
Fire Dragon
Fire Dragon
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  • Energy:
  • 250
  • Spelltype:
  • Creature Dragonkin Dominator
  • Text:
  • Fire Breath - Every 3 seconds, unit exhales a stream of fire that deals 240 damage to enemies in a
    35m radius around its target, up to 360 in total.


    Rage - Unit does increasingly more damage the longer it attacks but falls back to its original
    damage output if it doesn't fight for 10 seconds.


  • Attack:
  • 2150
  • Defense:
  • 2400
  • Scored:
  • 2.75 out of 5 (4 Votes) - How would you rate Fire Dragon?
Fountain of Rebirth
Fountain of Rebirth
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  • Energy:
  • 100
  • Spelltype:
  • Building Shrine
  • Text:
  • Ritual of Rebirth - Activate to trigger a global heal spell. Every friendly unit in the current game
    will regenerate 20 life points every 2 seconds for 10 seconds. Has a 60 seconds cool-down after the
    weapon was built. Reusable every 60 seconds.


  • Defense:
  • 1300
  • Scored:
  • 2.5 out of 5 (8 Votes) - How would you rate Fountain of Rebirth?
Frost Mage
Frost Mage
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  • Energy:
  • 60
  • Spelltype:
  • Creature Human Wizard
  • Text:
  • Ice Lance - Every 4 seconds, unit shoots an ice lance through enemies in a straight line, dealing 57
    damage to each, up to 85 in total. Knocks back small units.


  • Attack:
  • 360
  • Defense:
  • 570
  • Scored:
  • 2.5 out of 5 (2 Votes) - How would you rate Frost Mage?
Frost Sorceress
Frost Sorceress
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  • Energy:
  • 60
  • Spelltype:
  • Creature Human Wizard
  • Text:
  • Ice Blast - Every 2 seconds, unit hurls an ice blast that deals 17 damage to enemies in a 5m radius
    around its target, up to 25 in total.


    Ice Shield - Activate to apply Ice Shield on a friendly unit. Absorbs up to 520 damage for 30
    seconds. Reusable every 10 seconds.
    (Power: 20)

  • Attack:
  • 285
  • Defense:
  • 600
  • Scored:
  • 2.5 out of 5 (4 Votes) - How would you rate Frost Sorceress?
Results 1-20 of 60
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