X



- Energy:
- 250
- Spelltype:
- Creature Elemental Soldier
- Text:
Frozen Armor - Every 15 seconds, unit coats itself in an armor of ice which absorbs up to 2150
damage.
- Attack:
- 3200
- Defense:
- 500
- Scored:
- 3.75 out of 5 (2 Votes) - How would you rate Avatar of Frost?



- Energy:
- 150
- Spelltype:
- Spell Spell
- Text:
- Void Surge - Creates an explosion that deals the current void power + an additional 250% of it as
damage to enemies in a 25m radius, up to 25% of this damage is applied per target. Void power is not
used up. Knocks back small and medium units. Reusable every 30 seconds.
- Scored:
- 3.33 out of 5 (3 Votes) - How would you rate Backlash?



- Energy:
- 100
- Spelltype:
- Building Fortress
- Text:
Mass Disintegration - Disintegrates up to 6 targets simultaneously over time. Target units will be
paralyzed during disintegration and cannot be attacked by other units. If the spell is interrupted
prematurely the targets will be released unharmed. When disintegrating more than 1 target at the
same time the spell will apply an increasing damage on the fortress that gets more harmful the more
targets it affects.
- Defense:
- 2000
- Scored:
- 3.13 out of 5 (4 Votes) - How would you rate Church of Negation?




- Energy:
- 240
- Spelltype:
- Creature Giant Crusader
- Text:
Pledge of the Giants - Enable to become immobile and gain:
Shared Pain - All friendly units in a 25m radius take only 20% damage. 75% of the remaining damage
is absorbed while the rest will be transferred to the caster.
- Attack:
- 4100
- Defense:
- 6100
- Scored:
- 2.5 out of 5 (4 Votes) - How would you rate Dreadnought?



- Energy:
- 175
- Spelltype:
- Spell Enchantment
- Text:
- Wish - Disable the card play requirements. One card played within the next 20 seconds will not
require any orbs to be used. Reusable every 30 seconds.
- Scored:
- 3.13 out of 5 (4 Votes) - How would you rate Enlightenment?


- Energy:
- 70
- Spelltype:
- Creature Human Wizard
- Text:
Pillar of Fire - Every 4 seconds, unit casts a pillar of fire that deals 100 damage to enemies in a
5m radius around its target, up to 155 in total. Knocks back small units.
Siege - Deals 75% more damage against structures.
- Attack:
- 740
- Defense:
- 430
- Scored:
- 2.5 out of 5 (6 Votes) - How would you rate Firedancer?



- Energy:
- 200
- Spelltype:
- Spell Spell
- Text:
- Freezing Shock - Casts a freezing Shock that deals 750 damage to enemies in a 15m radius around its
target, up to 2250 in total. Freezes target enemies for 10 seconds afterwards. Reusable every 20
seconds.
- Scored:
- 2.5 out of 5 (3 Votes) - How would you rate Frost Shard?


- Energy:
- 300
- Spelltype:
- Creature Undead Destroyer
- Text:
Summon Skeletons - Activate to summon 1 Skeleton Warrior with its Unholy Armor enabled. Needs to
have gathered 2000 life points from corpses first. Skeleton Warriors have the same upgrade level as
the unit itself. Reusable every 30 seconds.
Corpse Gathering - Harvests energy from nearby corpses equal to their former maximum life points to
enable the summoning of skeletons.
Siege - Deals 50% more damage against structures.
- Attack:
- 2700
- Defense:
- 2800
- Scored:
- 3.21 out of 5 (7 Votes) - How would you rate Harvester?



- Energy:
- 100
- Spelltype:
- Spell Spell
- Text:
- Infectious Vermin - Infects up to 7 enemies within a 25m radius with a dreadful disease. If an
infected unit dies within the next 20 seconds a Nightcrawler will spawn out of its corpse with
Frenzy enabled. Reusable every 30 seconds.
- Scored:
- 2.5 out of 5 (7 Votes) - How would you rate Infect?



- Energy:
- 120
- Spelltype:
- Building Tower
- Text:
Psionic Blast - Every 3 seconds, tower projects mental energy that deals 190 damage to enemies in a
5m radius around its target, up to 290 in total. Knocks back small and medium units.
Edict of Command - Control over an enemy unit for 12 seconds. Restricted to 3 orb creatures with a
maximum of 300 power costs. Controlled untis cannot be killed by the player. Reusable every 10
seconds. (Power: 100)
- Attack:
- 1724
- Defense:
- 2500
- Scored:
- 2.86 out of 5 (7 Votes) - How would you rate Mindweaver?




- Energy:
- 350
- Spelltype:
- Creature Beast Destroyer
- Text:
Hardened Skin - Takes 50% less from ranged and magical attacks.
Siege - Deals 100% more damage against structures.
Slow - Slow movement.
- Attack:
- 5000
- Defense:
- 5000
- Scored:
- 2.5 out of 5 (8 Votes) - How would you rate Moloch?


- Energy:
- 150
- Spelltype:
- Creature Ogre Destroyer
- Text:
Bombard - Every 4 seconds, unit hurls balls of ice that deal 170 damage to enemies in a 5m radius
around its target, up to 260 in total. Knocks back small and medium units. Affects ground targets
only.
Siege - Deals 50% more damage against structures.
- Attack:
- 1200
- Defense:
- 1350
- Scored:
- 3 out of 5 (5 Votes) - How would you rate Mountaineer?


- Energy:
- 100
- Spelltype:
- Creature Beast Corruptor
- Text:
Mind Blast - Every 3 seconds, unit projects mental energy that deals 16 damage to enemies in a 10m
radius around its target, up to 24 in total.
Mind Control - Activate to gain permanent control over an enemy unit but kill Parasite Swarm.
Restricted to 2 orb creatures with a maximum of 150 power costs. Does not work on extra-large units. (Power: 70)
- Attack:
- 780
- Defense:
- 330
- Scored:
- 2.5 out of 5 (6 Votes) - How would you rate Parasite Swarm?




- Energy:
- 260
- Spelltype:
- Creature Spirit Corruptor
- Text:
Gaze of the Watcher - Every 3 seconds, unit casts an energy ray that jumps from one enemy to the
next. Deals 180 damage to the first target while the following targets will receive continuously
less damage. (Power: 50)
Stasis Field - Activate to paralyze enemies within a 25m radius for 10 seconds. After the effect
wears off, targets are immune against Paralyze for a while. Reusable every 10 seconds.
- Attack:
- 4300
- Defense:
- 3650
- Scored:
- 2.2 out of 5 (5 Votes) - How would you rate Primeval Watcher?




- Energy:
- 250
- Spelltype:
- Creature Beast Dominator
- Text:
Nether Bolt - Every 3 seconds, unit hurls a bolt of Nether that deals 400 damage to enemies in a 10m
radius around its target, up to 600 in total. Knocks back small and medium units.
Mass Disintegration - Disintegrates up to 5 targets simultaneously over time. Target units will be
paralyzed during disintegration and cannot be attacked by other units. If the spell is interrupted
prematurely the targets will be released unharmed. Spell turns caster immobile and applies
increasing damage the more targets it affects. Lasts until deactivated.
Earth Dive - While moving around unit takes 50% less damage and knocks back small and medium units
dealing additionally 250 damage to enemy units in target area, up to 1000 in total. Affects ground
targets only.
- Attack:
- 4000
- Defense:
- 3000
- Scored:
- 2.5 out of 5 (6 Votes) - How would you rate Shadow Worm?



- Energy:
- 300
- Spelltype:
- Creature Artifact Dominator
- Text:
Ground Bomb - Every 4 seconds, unit fires a magma bomb that deals 270 damage to enemies in a 10m
radius around its target, up to 420 in total. Knocks back small and medium units. Affects ground
targets only.
Air Defense - Every 2 seconds, 8 turrets shoot independently dealing 60 damage to enemies in a 5m
radius around its target, up to 85 in total. Affects air targets only.
Siege - Deals 100% more damage against structures.
- Attack:
- 3790
- Defense:
- 1900
- Scored:
- 2.81 out of 5 (8 Votes) - How would you rate Spitfire?



- Energy:
- 150
- Spelltype:
- Building Fortress
- Text:
Cannon Turrets - Every 3 seconds, 8 turrets deal 52 damage each to enemies in 5m radius, up to 75 in
total.
Bombardment - Every 4 seconds, fortress fires a mortar shell that deals 180 damage to enemies in a
10m radius around its target, up to 265 in total. Knocks back small and medium units.
- Attack:
- 2155
- Defense:
- 3600
- Scored:
- 2.5 out of 5 (3 Votes) - How would you rate Stronghold?



- Energy:
- 100
- Spelltype:
- Creature Spirit Supporter
- Text:
Rejuvinate - Every 5 seconds unit triggers a heal chain that may effect several friendly units. The
first one will be healed for 120 life points while the following targets will regenerate
continuously less.
Countermagic Field - Activate to create a spellblocking zone of 30m radius where enemies can neither
use special abilities nor ranged attacks. No enemies can be summoned within that zone. Spell will be
interrupted if unit is knocked back. Otherwise lasts until unit is given different orders. Reusable
every 20 seconds. (Power: 70)
- Defense:
- 775
- Scored:
- 2.5 out of 5 (8 Votes) - How would you rate Timeshifter Spirit?



- Energy:
- 50
- Spelltype:
- Building Tower
- Text:
Deathcounter - Weaves a curse onto an enemy structure that will make it explode after some time. The
time until the explosion occurs depends on the target building's maximum life points. Reusable every
30 seconds.
- Defense:
- 1700
- Scored:
- 2.5 out of 5 (3 Votes) - How would you rate Voodoo Shack?



- Energy:
- 220
- Spelltype:
- Creature Demon Dominator
- Text:
Disintegrating Gaze - Disintegrates its target slowly over time. Target unit will be paralyzed
during disintegration and cannot be attacked by other units. If the spell is interrupted prematurely
the target will be released unharmed. May only disintegrate units.
Pain Link - 200% of all damage done to the unit will additionally also be distributed among all
friendly units within a 20m radius.
Resilient - Takes 30% less damage.
- Defense:
- 2000
- Scored:
- 2.5 out of 5 (8 Votes) - How would you rate Wrathgazer?






















