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- Energy:
- 250
- Spelltype:
- Building Fortress
- Text:
Mass Destruction - Activate to place a Nether Bomb that explodes after 10 seconds dealing 1500
damage to hostile and friendly entities in a 25m radius around its target, up to 9000 in total. Only
one bomb may be placed at a time. Cannot be disabled by spellblocking abilities.
Self-Abandonment - Own units may be sent into the Altar sacrifice them and store their life points.
A maximum of 8000 life points can be stored. 300% of them will be dealt as additional damage as soon
as the bomb explodes. Once the bomb has been placed no more units may be sacrificed.
- Defense:
- 4482
- Scored:
- 2.5 out of 5 (2 Votes) - How would you rate Altar of Chaos?



- Energy:
- 80
- Spelltype:
- Building Shrine
- Text:
Nihilation - activate to surpress every player's void power refunds. The void power will not grow
any further for 20 seconds. Has a 60 seconds cool-down after the building was built. Reusable every
60 seconds.
- Defense:
- 1600
- Scored:
- 2.5 out of 5 (3 Votes) - How would you rate Altar of Nihil?



- Energy:
- 100
- Spelltype:
- Creature Demon Destroyer
- Text:
Nightfire Jet - Unit casts infernal flames that deal 70 damage to every second.
Instability - Loses 50 life points every two seconds.
Life Stealer - 30% of the damage dealt by the unit will be added to its life points.
Siege - Deals 50% more damage against structures.
- Attack:
- 1400
- Defense:
- 1500
- Scored:
- 2.5 out of 5 (6 Votes) - How would you rate Ashbone Pyro?


- Energy:
- 100
- Spelltype:
- Spell Spell
- Text:
- Mischievous Aura - Needs 4 seconds to create a destructive aura of 30m radius where playing out
cards will backlash. Every card played out will also deal 5 times their power costs x their era as
area damage to hostile and friendly units. Lasts for 40 seconds. Reusable every 40 seconds.
- Scored:
- 2.5 out of 5 (7 Votes) - How would you rate Aura of Corruption?



- Energy:
- 50
- Spelltype:
- Spell Arcane
- Text:
- Soul Sacrifice - Targeted own unit loses 250 life points and in turn heals friendly units within a
15m radius around it for up to 860 life points in total every second. Lasts for 10 seconds or until
target dies. The target unit cannot be healed while under the influence of this spell. Reusable
every 5 seconds.
- Scored:
- 2.5 out of 5 (5 Votes) - How would you rate Blood Healing?



- Energy:
- 100
- Spelltype:
- Building Fortress
- Text:
Mass Disintegration - Disintegrates up to 6 targets simultaneously over time. Target units will be
paralyzed during disintegration and cannot be attacked by other units. If the spell is interrupted
prematurely the targets will be released unharmed. When disintegrating more than 1 target at the
same time the spell will apply an increasing damage on the fortress that gets more harmful the more
targets it affects.
- Defense:
- 2000
- Scored:
- 3.13 out of 5 (4 Votes) - How would you rate Church of Negation?


- Energy:
- 100
- Spelltype:
- Spell Spell
- Text:
- Explosive Bodies - Gathers up to 2000 life points from corpses within a 25m radius to create a huge
Nether sphere that explodes after 3 seconds dealing the corpses former maximum life points as area
damage to hostile and friendly entities. Up to 33% of the gathered life points are dealt as damage
per target. Affects ground targets only. Knocks back small and medium units. Immediately reusable.
- Scored:
- 2.5 out of 5 (1 Votes) - How would you rate Corpse Explosion?



- Energy:
- 60
- Spelltype:
- Creature Spirit Wizard
- Text:
Dark Bolt - Every 3 seconds, unit casts a dark bolt that deals 70 damage to enemies in a 5m radius
around its target, up to 110 in total.
Call Horrors - Activate to summon 1 Nightcrawler with Frenzy enabled. Nightcrawler has the same
upgrade level as the unit itself. Every summoning will reduce own life points by 400. Cannot be used
anymore once life points have been reduced below 400. Reusable every 30 seconds.
- Attack:
- 700
- Defense:
- 700
- Scored:
- 2.5 out of 5 (3 Votes) - How would you rate Cultist Master?


- Energy:
- 50
- Spelltype:
- Creature Dark Elf Archers
- Text:
Bow Attack - Every second, unit fires arrows at enemies that deal 12 damage.
Unholy Trance - Unit becomes immobile and deals 16 damage for 10 seconds. After the effect wears off
unit will still be immobile and unable to attack for another 20 seconds. Reusable every 20 seconds.
- Attack:
- 570
- Defense:
- 450
- Scored:
- 2.5 out of 5 (5 Votes) - How would you rate Darkelf Assassins?




- Energy:
- 240
- Spelltype:
- Creature Artifact Dominator
- Text:
Necro Beam - Every 4 seconds, unit fires a deadly ray that deals 550 damage to enemies in a 15m
radius around its target, up to 830 in total. Knocks back small and medium units.
Leech Guns - Brings 4 turrets into action that each drain 100 life points from own units in range
every second. A total of 3000 life points can be stored at once. As long as the stored life points
last unit deals 50% more damage. Leeching will go on until deactivated.
- Attack:
- 4000
- Defense:
- 3000
- Scored:
- 2.86 out of 5 (7 Votes) - How would you rate Death Ray?

- Energy:
- 50
- Spelltype:
- Building Hut
- Text:
Shred them! - Activate to decompose an own unit returning immediately 30% of the usual power refund
into the power pool. The remaining part of the power cost refund is granted as void power.
Immediately reusable.
- Defense:
- 1000
- Scored:
- 2.5 out of 5 (7 Votes) - How would you rate Decomposer?

- Energy:
- 60
- Spelltype:
- Creature Undead Dominator
- Text:
Swift - Moves at high speed.
- Attack:
- 600
- Defense:
- 520
- Scored:
- 3.75 out of 5 (6 Votes) - How would you rate Dreadcharger?

- Energy:
- 30
- Spelltype:
- Building Shrine
- Text:
Pick over the Bones - Activate to gain more life points from corpses. For the next 40 seconds all
corpses in the current game will grant 170% more life points when being gathered. Has a 60 seconds
cool-down after building was built. Reusable every 60 seconds. (Power: 50)
- Defense:
- 1032
- Scored:
- 2.5 out of 5 (7 Votes) - How would you rate Embalmer's Shrine?

- Energy:
- 50
- Spelltype:
- Creature Ogre Soldier
- Text:
Burnout - Unit deals 30% more damage for 20 seconds. After the effect wears off unit will be
weakened and deal 50% less damage for 40 seconds. Reusable every 60 seconds.
- Attack:
- 600
- Defense:
- 520
- Scored:
- 2.5 out of 5 (6 Votes) - How would you rate Executor?



- Energy:
- 100
- Spelltype:
- Creature Sky Elf Corrupter
- Text:
Infernal Blade - Every 2 seconds, unit casts a lance of infernal power that deals 100 damage to
enemies in a 5m radius around its target, up to 150 in total.
Visions of Despair - Significantly weakens an enemy unit. Target takes 150% more damage for 10
seconds. Spell will be interrupted if caster is knocked back or target moves out of range. If target
is still alive after the spell ends it will be completely healed. Reusable every 30 seconds.
- Attack:
- 1400
- Defense:
- 780
- Scored:
- 2.5 out of 5 (7 Votes) - How would you rate Fallen Skyelf?

- Energy:
- 50
- Spelltype:
- Creature Human Archers
- Text:
Crossbow Attack - Every 2 seconds, unit fires bolts at enemies, that deal 6 damage.
Frenzy - Unit deals 12 damage for 20 seconds. After the effect wears off unit will die.
- Attack:
- 450
- Defense:
- 450
- Scored:
- 2.5 out of 5 (7 Votes) - How would you rate Forsaken?


- Energy:
- 75
- Spelltype:
- Building Hut
- Text:
Recycle - Gathers all corpses within a 25m radius in order to recycle them and take 2% of their
former maximum life points from void power to return it into the power pool.
- Defense:
- 1900
- Scored:
- 2.5 out of 5 (5 Votes) - How would you rate Furnace of Flesh?


- Energy:
- 300
- Spelltype:
- Creature Undead Destroyer
- Text:
Summon Skeletons - Activate to summon 1 Skeleton Warrior with its Unholy Armor enabled. Needs to
have gathered 2000 life points from corpses first. Skeleton Warriors have the same upgrade level as
the unit itself. Reusable every 30 seconds.
Corpse Gathering - Harvests energy from nearby corpses equal to their former maximum life points to
enable the summoning of skeletons.
Siege - Deals 50% more damage against structures.
- Attack:
- 2700
- Defense:
- 2800
- Scored:
- 3.21 out of 5 (7 Votes) - How would you rate Harvester?



- Energy:
- 100
- Spelltype:
- Spell Spell
- Text:
- Infectious Vermin - Infects up to 7 enemies within a 25m radius with a dreadful disease. If an
infected unit dies within the next 20 seconds a Nightcrawler will spawn out of its corpse with
Frenzy enabled. Reusable every 30 seconds.
- Scored:
- 2.5 out of 5 (7 Votes) - How would you rate Infect?

- Energy:
- 75
- Spelltype:
- Spell Arcane
- Text:
- Pain Link - All damage done to the targeted own unit is reduced by 30%, transferring 50% more of the
received damage to hostile and friendly entities within a 15m radius. Lasts for 20 seconds. Reusable
every 20 seconds.
- Scored:
- 2.5 out of 5 (7 Votes) - How would you rate Life Weaving?























