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Results 1-20 of 25
Next 20 >
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Ashbone Pyro
Ashbone Pyro
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  • Energy:
  • 100
  • Spelltype:
  • Creature Demon Destroyer
  • Text:
  • Nightfire Jet - Unit casts infernal flames that deal 70 damage to every second.

    Instability - Loses 50 life points every two seconds.

    Life Stealer - 30% of the damage dealt by the unit will be added to its life points.

    Siege - Deals 50% more damage against structures.

  • Attack:
  • 1400
  • Defense:
  • 1500
  • Scored:
  • 2.5 out of 5 (6 Votes) - How would you rate Ashbone Pyro?
Boom Brothers
Boom Brothers
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  • Energy:
  • 100
  • Spelltype:
  • Creature Goblin/Ogre Soldier
  • Text:
  • BOOM - Activate to fire a flaming cannon ball that deals 850 to enemies in a coneshaped area, up to
    2100 in total. Affects ground targets only. Knocks back all unit sizes. Reusable every 30 seconds.
    (Power: 50)

  • Attack:
  • 2800
  • Defense:
  • 2000
  • Scored:
  • 2.5 out of 5 (7 Votes) - How would you rate Boom Brothers?
Emberstrike
Emberstrike
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  • Energy:
  • 120
  • Spelltype:
  • Creature Elemental Soldier
  • Text:
  • Fire Lance - Activate to shoot a fire lance through enemies in a straight line, dealing 850 damage
    to enemies, up to 1300 in total. Resuable every 30 seconds.
    (Power: 50)

    Fiery Birth - When being spawned unit causes an explosion that deals 500 damage to enemy units in
    target area, up to 750 in total. Knocks back small and medium units. Affects ground units only.


  • Attack:
  • 3035
  • Defense:
  • 1960
  • Scored:
  • 2.5 out of 5 (8 Votes) - How would you rate Emberstrike?
Fallen Skyelf
Fallen Skyelf
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  • Energy:
  • 100
  • Spelltype:
  • Creature Sky Elf Corrupter
  • Text:
  • Infernal Blade - Every 2 seconds, unit casts a lance of infernal power that deals 100 damage to
    enemies in a 5m radius around its target, up to 150 in total.


    Visions of Despair - Significantly weakens an enemy unit. Target takes 150% more damage for 10
    seconds. Spell will be interrupted if caster is knocked back or target moves out of range. If target
    is still alive after the spell ends it will be completely healed. Reusable every 30 seconds.


  • Attack:
  • 1400
  • Defense:
  • 780
  • Scored:
  • 2.5 out of 5 (7 Votes) - How would you rate Fallen Skyelf?
Fathom Lord
Fathom Lord
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  • Energy:
  • 120
  • Spelltype:
  • Creature Beast Dominator
  • Text:
  • Paralyze - Activate to paralyze target enemy for 15 seconds. After the effect wears off, target is
    immune against Paralyze for a while. Reusable every 20 seconds.
    (Power: 35)

  • Attack:
  • 2100
  • Defense:
  • 1800
  • Scored:
  • 2.5 out of 5 (8 Votes) - How would you rate Fathom Lord?
Kobold Engineer
Kobold Engineer
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  • Energy:
  • 100
  • Spelltype:
  • Creature Kobold Supporter
  • Text:
  • Architect - Every 4 seconds unit repairs a structure for 430 life points.

  • Attack:
  • 950
  • Defense:
  • 2000
  • Scored:
  • 2.5 out of 5 (3 Votes) - How would you rate Kobold Engineer?
Magma Hurler
Magma Hurler
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  • Energy:
  • 100
  • Spelltype:
  • Creature Elemental Archer
  • Text:
  • Magma Balls - Every 4 seconds, unit hurls a magma ball that deals 240 damage to enemies in a 5m
    radius around its target, up to 360 in total. Knocks back small und medium units.


  • Attack:
  • 1700
  • Defense:
  • 975
  • Scored:
  • 2.5 out of 5 (6 Votes) - How would you rate Magma Hurler?
Mountaineer
Mountaineer
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  • Energy:
  • 150
  • Spelltype:
  • Creature Ogre Destroyer
  • Text:
  • Bombard - Every 4 seconds, unit hurls balls of ice that deal 170 damage to enemies in a 5m radius
    around its target, up to 260 in total. Knocks back small and medium units. Affects ground targets
    only.


    Siege - Deals 50% more damage against structures.

  • Attack:
  • 1200
  • Defense:
  • 1350
  • Scored:
  • 3 out of 5 (5 Votes) - How would you rate Mountaineer?
Mutating Frenzy
Mutating Frenzy
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  • Energy:
  • 120
  • Spelltype:
  • Creature Demon Dominator
  • Text:
  • Deathwish - Unit permanently deals 25% more damage but also loses 30 life points every 2 seconds.
    Reusable every 10 seconds.


  • Attack:
  • 1630
  • Defense:
  • 1900
  • Scored:
  • 2.5 out of 5 (5 Votes) - How would you rate Mutating Frenzy?
Shadow Phoenix
Shadow Phoenix
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  • Energy:
  • 100
  • Spelltype:
  • Creature Demon Soldier
  • Text:
  • Crashdive - Unit starts a powerful suicidal attack that deals 500 damage to enemies in a 25m radius
    around its target, up to 2000 in total. Unit dies during the attack. Knocks back small and
    medium units. Affects ground targets only.


    Reincarnation - When unit dies after performing a Crashdive it may rise like a phoenix. To be reborn
    it needs to collect 2000 life points from corpses within a 25m radius 3 seconds after its death.


  • Attack:
  • 1500
  • Defense:
  • 645
  • Scored:
  • 2.5 out of 5 (5 Votes) - How would you rate Shadow Phoenix?
Skyelf Commander
Skyelf Commander
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  • Energy:
  • 100
  • Spelltype:
  • Creature Sky Elf Crusader
  • Text:
  • Celestial Blade - Every 2 seconds, unit casts a lance of light that deals 105 damage to enemies in a
    5m radius around its target, up to 160 in total.


    High Guard - Activate to bind to a friendly building. Cannot attack while bound.

    Resilient - The affected building will become resilient and takes 65% less damage.

  • Attack:
  • 1500
  • Defense:
  • 1230
  • Scored:
  • 2.5 out of 5 (8 Votes) - How would you rate Skyelf Commander?
Skyelf Sage
Skyelf Sage
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  • Energy:
  • 100
  • Spelltype:
  • Creature Sky Elf Crusader
  • Text:
  • Celestial Blade - Every 2 seconds, unit casts a lance of light that deals 70 damage to enemies in a
    5m radius around its target, up to 110 in total.


    High Guard - Activate to bind to a friendly building. Cannot attack while bound.

    Surge of Strength - The affected building gains Surge of Strength and deals 85% more damage.

  • Attack:
  • 1030
  • Defense:
  • 975
  • Scored:
  • 2.5 out of 5 (1 Votes) - How would you rate Skyelf Sage?
Skyelf Templar
Skyelf Templar
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  • Energy:
  • 100
  • Spelltype:
  • Creature Sky Elf Crusader
  • Text:
  • Sword of the Sky - Every 2 seconds, unit casts a lance of light that deals 95 damage to enemies in a
    5m radius around its target, up to 140 in total. Can only attack flying units.


    High Guard - Activate to bind to a friendly building. Cannot attack while bound.

    Blessing of Light - The affected building gains Blessing of Light and regenerates 60 every second.

  • Attack:
  • 1350
  • Defense:
  • 645
  • Scored:
  • 2.5 out of 5 (2 Votes) - How would you rate Skyelf Templar?
Skyfire Drake
Skyfire Drake
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  • Energy:
  • 110
  • Spelltype:
  • Creature Dragonkin Soldier
  • Text:
  • Fireball - Every 3 seconds, unit hurls a ball of fire that deals 150 damage to enemies in a 5m
    radius around its target, up to 230 in total.


  • Attack:
  • 1360
  • Defense:
  • 390
  • Scored:
  • 2.5 out of 5 (3 Votes) - How would you rate Skyfire Drake?
Spikeroot
Spikeroot
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  • Energy:
  • 120
  • Spelltype:
  • Creature Forestkin Dominator
  • Text:
  • Root - Enable to become immobile and gain:

    Spikes - Every 5 seconds, unit erupts a line of spikes from the ground that deal several times
    damage to all enemies they strike. Each eruption of spikes deals 100 damage to all enemies they
    strike , up to 150 in total.


    Linked Fire - Up to 5 entities connected to the root network support each other enabling more
    powerful attacks.


  • Attack:
  • 300
  • Defense:
  • 1000
  • Scored:
  • 2.5 out of 5 (6 Votes) - How would you rate Spikeroot?
Sunderer
Sunderer
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  • Energy:
  • 110
  • Spelltype:
  • Creature Beast Dominator
  • Text:
  • Sundering - Activate to crush an enemy structure dealing 775 damage. Additionally the damage bonus
    against structures applies aswell. Reusable every 20 seconds.
    (Power: 80)

    Siege - Deals 50% more damage against structures.

  • Attack:
  • 1100
  • Defense:
  • 800
  • Scored:
  • 2.5 out of 5 (4 Votes) - How would you rate Sunderer?
Swamp Drake
Swamp Drake
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  • Energy:
  • 120
  • Spelltype:
  • Creature Dragonkin Corrupter
  • Text:
  • Acid Breath - Every 2 seconds, unit spits an acid cloud at enemies that deals 150 damage.

    Sleep well! - Makes up to 3 enemy units fall asleep for 15 seconds. Affected units may neither move
    nor attack. After 3 seconds they will awake if being attacked. Reusable every 20 seconds.
    (Power: 30)

  • Attack:
  • 1500
  • Defense:
  • 845
  • Scored:
  • 2.78 out of 5 (9 Votes) - How would you rate Swamp Drake?
Tempest
Tempest
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  • Energy:
  • 90
  • Spelltype:
  • Creature Elemental Archer
  • Text:
  • Frozen Warth - Enable to become immobile and gain:

    Whirlwind - Twice per second unit unleashes a hail of icy shards that deal 34 damage to enemies in a
    5m radius its target, up to 52 in total. Does extra damage against frozen targets.


  • Attack:
  • 1720
  • Defense:
  • 1850
  • Scored:
  • 2.5 out of 5 (2 Votes) - How would you rate Tempest?
Thornbark
Thornbark
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  • Energy:
  • 120
  • Spelltype:
  • Creature Forestkin Dominator
  • Text:
  • Root - Enable to become immobile and gain:

    Radial Thorns - Every 10 seconds, unit fires thorns in all directions that deal 400 damage to
    enemies, up to 600 in total.


    Linked Fire - Up to 5 entities connected to the root network support each other enabling more
    powerful attacks.


  • Attack:
  • 700
  • Defense:
  • 1300
  • Scored:
  • 2.5 out of 5 (4 Votes) - How would you rate Thornbark?
Tremor
Tremor
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  • Energy:
  • 100
  • Spelltype:
  • Creature Ancient Destroyer
  • Text:
  • Ground Slam - Activate to emit a shockwave, dealing 170 damage to units and 850 to structures in 15m
    radius, up to 1200 in total. Additionally the damage bonus against structures applies as well.
    Knocks back small and medium units. Only affects ground targets. Reusable every 30 seconds.
    (Power: 50)

    Siege - Deals 50% more damage against structures.

    Slow - Slow movement.

  • Attack:
  • 1700
  • Defense:
  • 1800
  • Scored:
  • 2.5 out of 5 (2 Votes) - How would you rate Tremor?
Results 1-20 of 25
Next 20 >
Jump To Page  

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