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Results 1-20 of 50
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Aura of Pain
Aura of Pain
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  • Energy:
  • 80
  • Spelltype:
  • Spell Spell
  • Text:
  • Torment - Target unit is surrounded by harmful energy damaging itself and dealing every second 34
    damage to enemies in a 15 radius, up to 170 in total. Lasts for 15 seconds. Reusable every 10
    seconds.



  • Scored:
  • 2.67 out of 5 (9 Votes) - How would you rate Aura of Pain?
Backlash
Backlash
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  • Energy:
  • 150
  • Spelltype:
  • Spell Spell
  • Text:
  • Void Surge - Creates an explosion that deals the current void power + an additional 250% of it as
    damage to enemies in a 25m radius, up to 25% of this damage is applied per target. Void power is not
    used up. Knocks back small and medium units. Reusable every 30 seconds.



  • Scored:
  • 3.33 out of 5 (3 Votes) - How would you rate Backlash?
Banner of Glory
Banner of Glory
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  • Energy:
  • 50
  • Spelltype:
  • Building Shrine
  • Text:
  • Glorious Death - Friendly units that die within a 25m radius of the banner immediatly return 15% of
    their original power costs into the power pool. The remaining power costs are granted as void power.


  • Defense:
  • 500
  • Scored:
  • 2.5 out of 5 (3 Votes) - How would you rate Banner of Glory?
Bloodthirst
Bloodthirst
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  • Energy:
  • 120
  • Spelltype:
  • Spell Arcane
  • Text:
  • Mania - Target unit starts to regenerate 150 life points every second for 10 seconds per every 1200
    damage it deals. Reusable every 20 seconds.



  • Scored:
  • 2.5 out of 5 (6 Votes) - How would you rate Bloodthirst?
Boom Brothers
Boom Brothers
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  • Energy:
  • 100
  • Spelltype:
  • Creature Goblin/Ogre Soldier
  • Text:
  • BOOM - Activate to fire a flaming cannon ball that deals 850 to enemies in a coneshaped area, up to
    2100 in total. Affects ground targets only. Knocks back all unit sizes. Reusable every 30 seconds.
    (Power: 50)

  • Attack:
  • 2800
  • Defense:
  • 2000
  • Scored:
  • 2.5 out of 5 (7 Votes) - How would you rate Boom Brothers?
Comet Catcher
Comet Catcher
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  • Energy:
  • 250
  • Spelltype:
  • Building Fortress
  • Text:
  • Fiery Comet - Activate to hurl a large comet that deals 2150 damage to enemies in a 15m radius
    around their target, up to 13000 in total. Has an extremely long range of 200m but can only fire
    into an area where at least one other friendly ground entity is postitioned. Knocks back small,
    medium and large units. Has a 30 seconds cool-down after the weapon was built. Reusable every 30
    seconds.


  • Defense:
  • 5000
  • Scored:
  • 2.86 out of 5 (7 Votes) - How would you rate Comet Catcher?
Earthshaker
Earthshaker
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  • Energy:
  • 100
  • Spelltype:
  • Spell Spell
  • Text:
  • Quake - Triggers 5 abrasions that each deal 475 damage to structures in a 15m radius, up to 1400 in
    total. Deals only minimal damage to units. Knocks back small, medium and large units. Affects ground
    targets only. Reusable every 20 seconds.



  • Scored:
  • 2.5 out of 5 (6 Votes) - How would you rate Earthshaker?
Emberstrike
Emberstrike
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  • Energy:
  • 120
  • Spelltype:
  • Creature Elemental Soldier
  • Text:
  • Fire Lance - Activate to shoot a fire lance through enemies in a straight line, dealing 850 damage
    to enemies, up to 1300 in total. Resuable every 30 seconds.
    (Power: 50)

    Fiery Birth - When being spawned unit causes an explosion that deals 500 damage to enemy units in
    target area, up to 750 in total. Knocks back small and medium units. Affects ground units only.


  • Attack:
  • 3035
  • Defense:
  • 1960
  • Scored:
  • 2.5 out of 5 (8 Votes) - How would you rate Emberstrike?
Enforcer
Enforcer
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  • Energy:
  • 60
  • Spelltype:
  • Creature Ogre Soldier
  • Text:
  • Charge - Unit charges at enemies.

  • Attack:
  • 700
  • Defense:
  • 670
  • Scored:
  • 2.5 out of 5 (2 Votes) - How would you rate Enforcer?
Eruption
Eruption
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  • Energy:
  • 80
  • Spelltype:
  • Spell Spell
  • Text:
  • Explosion - A heavy explosion deals 250 damage to enemies in a 10m radius around its target, up to
    720 in total. Knocks back small units. Immediately reusable.



  • Scored:
  • 2.5 out of 5 (5 Votes) - How would you rate Eruption?
Fire Bomb
Fire Bomb
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  • Energy:
  • 50
  • Spelltype:
  • Building Device
  • Text:
  • Explosive - Upon being destroyed, bomb explodes dealing 560 damage to enemies in a 20m radius around
    its target, up to 1300 in total. Knocks back small and medium units. Affects ground targets only.


    Self-Destruct - Activate to trigger Detonation by destroying the bomb.

  • Defense:
  • 850
  • Scored:
  • 2.5 out of 5 (1 Votes) - How would you rate Fire Bomb?
Fire Dragon
Fire Dragon
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  • Energy:
  • 250
  • Spelltype:
  • Creature Dragonkin Dominator
  • Text:
  • Fire Breath - Every 3 seconds, unit exhales a stream of fire that deals 240 damage to enemies in a
    35m radius around its target, up to 360 in total.


    Rage - Unit does increasingly more damage the longer it attacks but falls back to its original
    damage output if it doesn't fight for 10 seconds.


  • Attack:
  • 2150
  • Defense:
  • 2400
  • Scored:
  • 2.75 out of 5 (4 Votes) - How would you rate Fire Dragon?
Fire Sphere
Fire Sphere
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  • Energy:
  • 150
  • Spelltype:
  • Spell Spell
  • Text:
  • Massive Explosion - Creates a huge ball of fire that explodes after 10 seconds dealing 2240 damage
    to enemies in a 15m radius, up to 6730 in total. Knocks back small, medium and large units. Reusable
    every 20 seconds.



  • Scored:
  • 2.5 out of 5 (3 Votes) - How would you rate Fire Sphere?
Fire Stalker
Fire Stalker
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  • Energy:
  • 70
  • Spelltype:
  • Creature Beast Soldier
  • Text:
  • Swift - Moves at high speed.

    Inner Fire - Enable to gain:

    Unstable Ember - Every 5 seconds, unit shoots a fiery bomb that explodes after 3 seconds dealing 80
    damage to enemies in a 10m radius around its target, up to 120 in total. Knocks back small units.
    Affects ground targets only.


    Siege - Deals 50% more damage against structures.

  • Attack:
  • 820
  • Defense:
  • 580
  • Scored:
  • 2.5 out of 5 (4 Votes) - How would you rate Fire Stalker?
Fire Worm
Fire Worm
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  • Energy:
  • 210
  • Spelltype:
  • Creature Beast Dominator
  • Text:
  • Fiery Spit - Every 3 seconds, unit hurls a magma ball that deals 480 damage to enemies in a 10m
    radius around its target, up to 720 in total. Knocks back small and medium units.


    Earthquake - Activate to trigger a groundshaking quake that deals 850 damage to enemies every 2
    seconds for 6 seconds. Knocks back small, medium and large units. Reusable every 30 seconds.
    (Power: 100)

    Percussive Birth - When being spawned unit knocks back small, medium and large units dealing
    additionally 500 damage to enemy units in target area, up to 2000 in total. Affects ground targets
    only.


    Earth Dive - While moving around unit takes 50% less damage and knocks back small and medium units
    dealing additionally 250 damage to enemy units in target area, up to 1000 in total. Affects ground
    targets only.


  • Attack:
  • 4800
  • Defense:
  • 2100
  • Scored:
  • 2.5 out of 5 (5 Votes) - How would you rate Fire Worm?
Firedancer
Firedancer
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  • Energy:
  • 70
  • Spelltype:
  • Creature Human Wizard
  • Text:
  • Pillar of Fire - Every 4 seconds, unit casts a pillar of fire that deals 100 damage to enemies in a
    5m radius around its target, up to 155 in total. Knocks back small units.


    Siege - Deals 75% more damage against structures.

  • Attack:
  • 740
  • Defense:
  • 430
  • Scored:
  • 2.5 out of 5 (6 Votes) - How would you rate Firedancer?
Giant Slayer
Giant Slayer
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  • Energy:
  • 80
  • Spelltype:
  • Creature Human Dominator
  • Text:
  • Charge - Unit charges at enemies.

    Harmstring Rage - Unit does increasingly more damage the longer it attacks but falls back to its
    original damage output if it doesn't fight for 5 seconds. Additionally, attacked units may only move
    at walk speed for 10 seconds.


    Swift - Moves at high speed.

  • Attack:
  • 520
  • Defense:
  • 980
  • Scored:
  • 2.5 out of 5 (7 Votes) - How would you rate Giant Slayer?
Inferno
Inferno
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  • Energy:
  • 300
  • Spelltype:
  • Spell Spell
  • Text:
  • Meteor Shower - Hurls 8 meteors onto the target each dealing 200 damage to enemies in a 15m radius,
    up to 600 in total. Knocks back small and medium units. Reusable every 20 seconds.



  • Scored:
  • 2.5 out of 5 (8 Votes) - How would you rate Inferno?
Juggernaut
Juggernaut
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  • Energy:
  • 220
  • Spelltype:
  • Creature Beast Dominator
  • Text:
  • Stampede - Activate to rush towards the target dealing 170 damage to enemies along the way, up to
    7750 in total. Reusable every 30 seconds.
    (Power: 100)

  • Attack:
  • 3750
  • Defense:
  • 3550
  • Scored:
  • 2.5 out of 5 (1 Votes) - How would you rate Juggernaut?
Lava Field
Lava Field
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  • Energy:
  • 120
  • Spelltype:
  • Spell Spell
  • Text:
  • Burn! - Spreads burning liquid over the ground dealing 340 damage to enemies in a 25m radius, up to
    2100 in total. Knocks back small and medium units. Affects ground units only. Reusable every 10
    seconds.



  • Scored:
  • 2.5 out of 5 (6 Votes) - How would you rate Lava Field?
Results 1-20 of 50
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