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- Energy:
- 250
- Spelltype:
- Creature Elemental Soldier
- Text:
Frozen Armor - Every 15 seconds, unit coats itself in an armor of ice which absorbs up to 2150
damage.
- Attack:
- 3200
- Defense:
- 500
- Scored:
- 3.75 out of 5 (2 Votes) - How would you rate Avatar of Frost?




- Energy:
- 200
- Spelltype:
- Creature Artifact Dominator
- Text:
Cannon Turrets - Every 2 seconds, 4 turrets deal 80 damage each to enemies in 5m radius, up to 120
total.
Barrage - Activate to release 5 shots each shot dealing 420 damage to enemies in 12 radius, up to
2500 in total. Knocks back small units. Only affects ground targets. Reusable every 30 seconds. (Power: 100)
- Attack:
- 3200
- Defense:
- 4350
- Scored:
- 2.2 out of 5 (5 Votes) - How would you rate Battleship?




- Energy:
- 280
- Spelltype:
- Creature Beast Dominator
- Text:
Thunderous Roar - Releases a bloodcurdling roar that prevents enemies within a 20m radius from using
their special abilities for 10 seconds. Reusable every 30 seconds. (Power: 10)
- Attack:
- 5820
- Defense:
- 5000
- Scored:
- 2.5 out of 5 (5 Votes) - How would you rate Colossus?




- Energy:
- 250
- Spelltype:
- Creature Ancient Destroyer
- Text:
Arcane Turret - Every 5 seconds, unit fires a ball of energy that deals 690 damage to enemies in a
10m radius around its target, up to 1030 in total. Knocks back small and medium units. Affects
ground targets only.
Siege - Deals 50% more damage against structures.
- Attack:
- 3100
- Defense:
- 5300
- Scored:
- 2.5 out of 5 (7 Votes) - How would you rate Construct?




- Energy:
- 240
- Spelltype:
- Creature Artifact Dominator
- Text:
Necro Beam - Every 4 seconds, unit fires a deadly ray that deals 550 damage to enemies in a 15m
radius around its target, up to 830 in total. Knocks back small and medium units.
Leech Guns - Brings 4 turrets into action that each drain 100 life points from own units in range
every second. A total of 3000 life points can be stored at once. As long as the stored life points
last unit deals 50% more damage. Leeching will go on until deactivated.
- Attack:
- 4000
- Defense:
- 3000
- Scored:
- 2.86 out of 5 (7 Votes) - How would you rate Death Ray?



- Energy:
- 250
- Spelltype:
- Creature Beast Destroyer
- Text:
Volatile Spit - Every 3 seconds, units spits a volatile substance that deals 330 damage to enemies
in a 10m radius around its target, up to 490 in total. Knocks back small and medium units. Deals 50%
more damage against structures.
Earth Dive - While moving around unit takes 50% less damage and knocks back small and medium units
dealing additionally 250 damage to enemy units in target area, up to 1000 in total. Affects ground
targets only.
Drill Tunnel - Enable to become immobile and gain:
Maw of the Depths - Unit will function as tunnel enter or exit point granting friendly units access
to the tunnel network. As long as it functions as a tunnel unit will take 50% less damage.
- Attack:
- 2730
- Defense:
- 2300
- Scored:
- 2.5 out of 5 (8 Votes) - How would you rate Deepcoil Worm?




- Energy:
- 240
- Spelltype:
- Creature Giant Crusader
- Text:
Pledge of the Giants - Enable to become immobile and gain:
Shared Pain - All friendly units in a 25m radius take only 20% damage. 75% of the remaining damage
is absorbed while the rest will be transferred to the caster.
- Attack:
- 4100
- Defense:
- 6100
- Scored:
- 2.5 out of 5 (4 Votes) - How would you rate Dreadnought?




- Energy:
- 250
- Spelltype:
- Creature Dragonkin Dominator
- Text:
Fire Breath - Every 3 seconds, unit exhales a stream of fire that deals 240 damage to enemies in a
35m radius around its target, up to 360 in total.
Rage - Unit does increasingly more damage the longer it attacks but falls back to its original
damage output if it doesn't fight for 10 seconds.
- Attack:
- 2150
- Defense:
- 2400
- Scored:
- 2.75 out of 5 (4 Votes) - How would you rate Fire Dragon?




- Energy:
- 210
- Spelltype:
- Creature Beast Dominator
- Text:
Fiery Spit - Every 3 seconds, unit hurls a magma ball that deals 480 damage to enemies in a 10m
radius around its target, up to 720 in total. Knocks back small and medium units.
Earthquake - Activate to trigger a groundshaking quake that deals 850 damage to enemies every 2
seconds for 6 seconds. Knocks back small, medium and large units. Reusable every 30 seconds. (Power: 100)
Percussive Birth - When being spawned unit knocks back small, medium and large units dealing
additionally 500 damage to enemy units in target area, up to 2000 in total. Affects ground targets
only.
Earth Dive - While moving around unit takes 50% less damage and knocks back small and medium units
dealing additionally 250 damage to enemy units in target area, up to 1000 in total. Affects ground
targets only.
- Attack:
- 4800
- Defense:
- 2100
- Scored:
- 2.5 out of 5 (5 Votes) - How would you rate Fire Worm?




- Energy:
- 300
- Spelltype:
- Creature Dragonkin Dominator
- Text:
Corrosive Breath - Every 3 seconds, unit exhales a corrosive cloud that deals 480 damage to enemies
in a 10m radius around its target, up to 720 in total. Knocks back small and medium units.
- Attack:
- 4000
- Defense:
- 3530
- Scored:
- 2.5 out of 5 (8 Votes) - How would you rate Giant Wyrm?




- Energy:
- 260
- Spelltype:
- Creature Forestkin Destroyer
- Text:
Strangling Vines - Ties enemies within a 15m radius to the ground for 15 seconds dealing 50 damage
to each target every 2 seconds. Rooted units are immobile but still able to use ranged attacks.
Reusable every 30 seconds. (Power: 100)
Siege - Deals 50% more damage against structures.
- Attack:
- 5800
- Defense:
- 5000
- Scored:
- 2.5 out of 5 (3 Votes) - How would you rate Grimvine?


- Energy:
- 300
- Spelltype:
- Creature Undead Destroyer
- Text:
Summon Skeletons - Activate to summon 1 Skeleton Warrior with its Unholy Armor enabled. Needs to
have gathered 2000 life points from corpses first. Skeleton Warriors have the same upgrade level as
the unit itself. Reusable every 30 seconds.
Corpse Gathering - Harvests energy from nearby corpses equal to their former maximum life points to
enable the summoning of skeletons.
Siege - Deals 50% more damage against structures.
- Attack:
- 2700
- Defense:
- 2800
- Scored:
- 3.21 out of 5 (7 Votes) - How would you rate Harvester?



- Energy:
- 220
- Spelltype:
- Creature Beast Dominator
- Text:
Stampede - Activate to rush towards the target dealing 170 damage to enemies along the way, up to
7750 in total. Reusable every 30 seconds. (Power: 100)
- Attack:
- 3750
- Defense:
- 3550
- Scored:
- 2.5 out of 5 (1 Votes) - How would you rate Juggernaut?




- Energy:
- 250
- Spelltype:
- Creature Beast Dominator
- Text:
Fire Stream - Unit releases a fiery stream that deals 300 damage to enemies every second.
Burning Liquid - Activate to spread 8 waves of burning liquid on the ground that inflicts damage 8
times. Each time 80 damage is dealt to enemies in a 25m radius around the target, up to 480 in total
per second. Reusable every 30 seconds. (Power: 100)
- Attack:
- 5200
- Defense:
- 3170
- Scored:
- 2.5 out of 5 (5 Votes) - How would you rate Magma Fiend?




- Energy:
- 350
- Spelltype:
- Creature Beast Destroyer
- Text:
Hardened Skin - Takes 50% less from ranged and magical attacks.
Siege - Deals 100% more damage against structures.
Slow - Slow movement.
- Attack:
- 5000
- Defense:
- 5000
- Scored:
- 2.5 out of 5 (8 Votes) - How would you rate Moloch?




- Energy:
- 220
- Spelltype:
- Creature Undead Dominator
- Text:
Siege Mode - Enable to become immobile and gain:
Nether Bomb - Every 4 seconds, unit hurls a ball of nether that deals 640 damage to enemies in a 10m
radius around its target, up to 970 in total. Affects ground targets only. Knocks back small and
medium units.
Bone Shards - Activate to fire off bone shards that deal 2560 damage to enemies in a 10m radius
around its target, up to 3900 in total. Every shot drains the unit's own life points by 2000. Unit
will no longer attack once its life points have been reduced below 2000. Affects ground targets
only. Knocks back small, medium and large units. Reusable every 9 seconds.
- Attack:
- 1100
- Defense:
- 3570
- Scored:
- 2.5 out of 5 (7 Votes) - How would you rate Necrofury?




- Energy:
- 220
- Spelltype:
- Creature Demon Crusader
- Text:
Blood Share - Activate to transfer 1000 own life points to a friendly unit in a 15m radius. Reusable
every 5 seconds.
Flesh Feast - Gathers nearby corpses to regenerate 300 life points every 6 seconds.
- Attack:
- 3450
- Defense:
- 4000
- Scored:
- 3.17 out of 5 (6 Votes) - How would you rate Overlord?




- Energy:
- 260
- Spelltype:
- Creature Spirit Corruptor
- Text:
Gaze of the Watcher - Every 3 seconds, unit casts an energy ray that jumps from one enemy to the
next. Deals 180 damage to the first target while the following targets will receive continuously
less damage. (Power: 50)
Stasis Field - Activate to paralyze enemies within a 25m radius for 10 seconds. After the effect
wears off, targets are immune against Paralyze for a while. Reusable every 10 seconds.
- Attack:
- 4300
- Defense:
- 3650
- Scored:
- 2.2 out of 5 (5 Votes) - How would you rate Primeval Watcher?



- Energy:
- 260
- Spelltype:
- Creature Forestkin Dominator
- Text:
Root - Enable to become immobile and gain:
Rain of Razorleaves - Every 5 seconds, unit releases volleys of razor-sharp leaves that deal 50
damage to enemies in a 5m radius around its target, up to 70 in total. Has a long range of 50m.
Linked Fire - Up to 7 entities connected to the root network support each other enabling more
powerful attacks.
- Attack:
- 300
- Defense:
- 2760
- Scored:
- 2.5 out of 5 (1 Votes) - How would you rate Razorleaf?




- Energy:
- 250
- Spelltype:
- Creature Beast Dominator
- Text:
Nether Bolt - Every 3 seconds, unit hurls a bolt of Nether that deals 400 damage to enemies in a 10m
radius around its target, up to 600 in total. Knocks back small and medium units.
Mass Disintegration - Disintegrates up to 5 targets simultaneously over time. Target units will be
paralyzed during disintegration and cannot be attacked by other units. If the spell is interrupted
prematurely the targets will be released unharmed. Spell turns caster immobile and applies
increasing damage the more targets it affects. Lasts until deactivated.
Earth Dive - While moving around unit takes 50% less damage and knocks back small and medium units
dealing additionally 250 damage to enemy units in target area, up to 1000 in total. Affects ground
targets only.
- Attack:
- 4000
- Defense:
- 3000
- Scored:
- 2.5 out of 5 (6 Votes) - How would you rate Shadow Worm?






















