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Results 1-20 of 23
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Avatar of Frost
Avatar of Frost
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  • Energy:
  • 250
  • Spelltype:
  • Creature Elemental Soldier
  • Text:
  • Frozen Armor - Every 15 seconds, unit coats itself in an armor of ice which absorbs up to 2150
    damage.


  • Attack:
  • 3200
  • Defense:
  • 500
  • Scored:
  • 3.75 out of 5 (2 Votes) - How would you rate Avatar of Frost?
Battleship
Battleship
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  • Energy:
  • 200
  • Spelltype:
  • Creature Artifact Dominator
  • Text:
  • Cannon Turrets - Every 2 seconds, 4 turrets deal 80 damage each to enemies in 5m radius, up to 120
    total.


    Barrage - Activate to release 5 shots each shot dealing 420 damage to enemies in 12 radius, up to
    2500 in total. Knocks back small units. Only affects ground targets. Reusable every 30 seconds.
    (Power: 100)

  • Attack:
  • 3200
  • Defense:
  • 4350
  • Scored:
  • 2.2 out of 5 (5 Votes) - How would you rate Battleship?
Colossus
Colossus
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  • Energy:
  • 280
  • Spelltype:
  • Creature Beast Dominator
  • Text:
  • Thunderous Roar - Releases a bloodcurdling roar that prevents enemies within a 20m radius from using
    their special abilities for 10 seconds. Reusable every 30 seconds.
    (Power: 10)

  • Attack:
  • 5820
  • Defense:
  • 5000
  • Scored:
  • 2.5 out of 5 (5 Votes) - How would you rate Colossus?
Construct
Construct
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  • Energy:
  • 250
  • Spelltype:
  • Creature Ancient Destroyer
  • Text:
  • Arcane Turret - Every 5 seconds, unit fires a ball of energy that deals 690 damage to enemies in a
    10m radius around its target, up to 1030 in total. Knocks back small and medium units. Affects
    ground targets only.


    Siege - Deals 50% more damage against structures.

  • Attack:
  • 3100
  • Defense:
  • 5300
  • Scored:
  • 2.5 out of 5 (7 Votes) - How would you rate Construct?
Death Ray
Death Ray
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  • Energy:
  • 240
  • Spelltype:
  • Creature Artifact Dominator
  • Text:
  • Necro Beam - Every 4 seconds, unit fires a deadly ray that deals 550 damage to enemies in a 15m
    radius around its target, up to 830 in total. Knocks back small and medium units.


    Leech Guns - Brings 4 turrets into action that each drain 100 life points from own units in range
    every second. A total of 3000 life points can be stored at once. As long as the stored life points
    last unit deals 50% more damage. Leeching will go on until deactivated.


  • Attack:
  • 4000
  • Defense:
  • 3000
  • Scored:
  • 2.86 out of 5 (7 Votes) - How would you rate Death Ray?
Deepcoil Worm
Deepcoil Worm
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  • Energy:
  • 250
  • Spelltype:
  • Creature Beast Destroyer
  • Text:
  • Volatile Spit - Every 3 seconds, units spits a volatile substance that deals 330 damage to enemies
    in a 10m radius around its target, up to 490 in total. Knocks back small and medium units. Deals 50%
    more damage against structures.


    Earth Dive - While moving around unit takes 50% less damage and knocks back small and medium units
    dealing additionally 250 damage to enemy units in target area, up to 1000 in total. Affects ground
    targets only.


    Drill Tunnel - Enable to become immobile and gain:

    Maw of the Depths - Unit will function as tunnel enter or exit point granting friendly units access
    to the tunnel network. As long as it functions as a tunnel unit will take 50% less damage.


  • Attack:
  • 2730
  • Defense:
  • 2300
  • Scored:
  • 2.5 out of 5 (8 Votes) - How would you rate Deepcoil Worm?
Dreadnought
Dreadnought
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  • Energy:
  • 240
  • Spelltype:
  • Creature Giant Crusader
  • Text:
  • Pledge of the Giants - Enable to become immobile and gain:

    Shared Pain - All friendly units in a 25m radius take only 20% damage. 75% of the remaining damage
    is absorbed while the rest will be transferred to the caster.


  • Attack:
  • 4100
  • Defense:
  • 6100
  • Scored:
  • 2.5 out of 5 (4 Votes) - How would you rate Dreadnought?
Fire Dragon
Fire Dragon
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  • Energy:
  • 250
  • Spelltype:
  • Creature Dragonkin Dominator
  • Text:
  • Fire Breath - Every 3 seconds, unit exhales a stream of fire that deals 240 damage to enemies in a
    35m radius around its target, up to 360 in total.


    Rage - Unit does increasingly more damage the longer it attacks but falls back to its original
    damage output if it doesn't fight for 10 seconds.


  • Attack:
  • 2150
  • Defense:
  • 2400
  • Scored:
  • 2.75 out of 5 (4 Votes) - How would you rate Fire Dragon?
Fire Worm
Fire Worm
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  • Energy:
  • 210
  • Spelltype:
  • Creature Beast Dominator
  • Text:
  • Fiery Spit - Every 3 seconds, unit hurls a magma ball that deals 480 damage to enemies in a 10m
    radius around its target, up to 720 in total. Knocks back small and medium units.


    Earthquake - Activate to trigger a groundshaking quake that deals 850 damage to enemies every 2
    seconds for 6 seconds. Knocks back small, medium and large units. Reusable every 30 seconds.
    (Power: 100)

    Percussive Birth - When being spawned unit knocks back small, medium and large units dealing
    additionally 500 damage to enemy units in target area, up to 2000 in total. Affects ground targets
    only.


    Earth Dive - While moving around unit takes 50% less damage and knocks back small and medium units
    dealing additionally 250 damage to enemy units in target area, up to 1000 in total. Affects ground
    targets only.


  • Attack:
  • 4800
  • Defense:
  • 2100
  • Scored:
  • 2.5 out of 5 (5 Votes) - How would you rate Fire Worm?
Giant Wyrm
Giant Wyrm
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  • Energy:
  • 300
  • Spelltype:
  • Creature Dragonkin Dominator
  • Text:
  • Corrosive Breath - Every 3 seconds, unit exhales a corrosive cloud that deals 480 damage to enemies
    in a 10m radius around its target, up to 720 in total. Knocks back small and medium units.


  • Attack:
  • 4000
  • Defense:
  • 3530
  • Scored:
  • 2.5 out of 5 (8 Votes) - How would you rate Giant Wyrm?
Grimvine
Grimvine
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  • Energy:
  • 260
  • Spelltype:
  • Creature Forestkin Destroyer
  • Text:
  • Strangling Vines - Ties enemies within a 15m radius to the ground for 15 seconds dealing 50 damage
    to each target every 2 seconds. Rooted units are immobile but still able to use ranged attacks.
    Reusable every 30 seconds.
    (Power: 100)

    Siege - Deals 50% more damage against structures.

  • Attack:
  • 5800
  • Defense:
  • 5000
  • Scored:
  • 2.5 out of 5 (3 Votes) - How would you rate Grimvine?
Harvester
Harvester
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  • Energy:
  • 300
  • Spelltype:
  • Creature Undead Destroyer
  • Text:
  • Summon Skeletons - Activate to summon 1 Skeleton Warrior with its Unholy Armor enabled. Needs to
    have gathered 2000 life points from corpses first. Skeleton Warriors have the same upgrade level as
    the unit itself. Reusable every 30 seconds.


    Corpse Gathering - Harvests energy from nearby corpses equal to their former maximum life points to
    enable the summoning of skeletons.


    Siege - Deals 50% more damage against structures.

  • Attack:
  • 2700
  • Defense:
  • 2800
  • Scored:
  • 3.21 out of 5 (7 Votes) - How would you rate Harvester?
Juggernaut
Juggernaut
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  • Energy:
  • 220
  • Spelltype:
  • Creature Beast Dominator
  • Text:
  • Stampede - Activate to rush towards the target dealing 170 damage to enemies along the way, up to
    7750 in total. Reusable every 30 seconds.
    (Power: 100)

  • Attack:
  • 3750
  • Defense:
  • 3550
  • Scored:
  • 2.5 out of 5 (1 Votes) - How would you rate Juggernaut?
Magma Fiend
Magma Fiend
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  • Energy:
  • 250
  • Spelltype:
  • Creature Beast Dominator
  • Text:
  • Fire Stream - Unit releases a fiery stream that deals 300 damage to enemies every second.

    Burning Liquid - Activate to spread 8 waves of burning liquid on the ground that inflicts damage 8
    times. Each time 80 damage is dealt to enemies in a 25m radius around the target, up to 480 in total
    per second. Reusable every 30 seconds.
    (Power: 100)

  • Attack:
  • 5200
  • Defense:
  • 3170
  • Scored:
  • 2.5 out of 5 (5 Votes) - How would you rate Magma Fiend?
Moloch
Moloch
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  • Energy:
  • 350
  • Spelltype:
  • Creature Beast Destroyer
  • Text:
  • Hardened Skin - Takes 50% less from ranged and magical attacks.

    Siege - Deals 100% more damage against structures.

    Slow - Slow movement.

  • Attack:
  • 5000
  • Defense:
  • 5000
  • Scored:
  • 2.5 out of 5 (8 Votes) - How would you rate Moloch?
Necrofury
Necrofury
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  • Energy:
  • 220
  • Spelltype:
  • Creature Undead Dominator
  • Text:
  • Siege Mode - Enable to become immobile and gain:

    Nether Bomb - Every 4 seconds, unit hurls a ball of nether that deals 640 damage to enemies in a 10m
    radius around its target, up to 970 in total. Affects ground targets only. Knocks back small and
    medium units.


    Bone Shards - Activate to fire off bone shards that deal 2560 damage to enemies in a 10m radius
    around its target, up to 3900 in total. Every shot drains the unit's own life points by 2000. Unit
    will no longer attack once its life points have been reduced below 2000. Affects ground targets
    only. Knocks back small, medium and large units. Reusable every 9 seconds.


  • Attack:
  • 1100
  • Defense:
  • 3570
  • Scored:
  • 2.5 out of 5 (7 Votes) - How would you rate Necrofury?
Overlord
Overlord
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  • Energy:
  • 220
  • Spelltype:
  • Creature Demon Crusader
  • Text:
  • Blood Share - Activate to transfer 1000 own life points to a friendly unit in a 15m radius. Reusable
    every 5 seconds.


    Flesh Feast - Gathers nearby corpses to regenerate 300 life points every 6 seconds.

  • Attack:
  • 3450
  • Defense:
  • 4000
  • Scored:
  • 3.17 out of 5 (6 Votes) - How would you rate Overlord?
Primeval Watcher
Primeval Watcher
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  • Energy:
  • 260
  • Spelltype:
  • Creature Spirit Corruptor
  • Text:
  • Gaze of the Watcher - Every 3 seconds, unit casts an energy ray that jumps from one enemy to the
    next. Deals 180 damage to the first target while the following targets will receive continuously
    less damage.
    (Power: 50)

    Stasis Field - Activate to paralyze enemies within a 25m radius for 10 seconds. After the effect
    wears off, targets are immune against Paralyze for a while. Reusable every 10 seconds.


  • Attack:
  • 4300
  • Defense:
  • 3650
  • Scored:
  • 2.2 out of 5 (5 Votes) - How would you rate Primeval Watcher?
Razorleaf
Razorleaf
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  • Energy:
  • 260
  • Spelltype:
  • Creature Forestkin Dominator
  • Text:
  • Root - Enable to become immobile and gain:

    Rain of Razorleaves - Every 5 seconds, unit releases volleys of razor-sharp leaves that deal 50
    damage to enemies in a 5m radius around its target, up to 70 in total. Has a long range of 50m.


    Linked Fire - Up to 7 entities connected to the root network support each other enabling more
    powerful attacks.


  • Attack:
  • 300
  • Defense:
  • 2760
  • Scored:
  • 2.5 out of 5 (1 Votes) - How would you rate Razorleaf?
Shadow Worm
Shadow Worm
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  • Energy:
  • 250
  • Spelltype:
  • Creature Beast Dominator
  • Text:
  • Nether Bolt - Every 3 seconds, unit hurls a bolt of Nether that deals 400 damage to enemies in a 10m
    radius around its target, up to 600 in total. Knocks back small and medium units.


    Mass Disintegration - Disintegrates up to 5 targets simultaneously over time. Target units will be
    paralyzed during disintegration and cannot be attacked by other units. If the spell is interrupted
    prematurely the targets will be released unharmed. Spell turns caster immobile and applies
    increasing damage the more targets it affects. Lasts until deactivated.


    Earth Dive - While moving around unit takes 50% less damage and knocks back small and medium units
    dealing additionally 250 damage to enemy units in target area, up to 1000 in total. Affects ground
    targets only.


  • Attack:
  • 4000
  • Defense:
  • 3000
  • Scored:
  • 2.5 out of 5 (6 Votes) - How would you rate Shadow Worm?
Results 1-20 of 23
Next 20 >
Jump To Page  

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