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Results 1-20 of 100
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Ashbone Pyro
Ashbone Pyro
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  • Energy:
  • 100
  • Spelltype:
  • Creature Demon Destroyer
  • Text:
  • Nightfire Jet - Unit casts infernal flames that deal 70 damage to every second.

    Instability - Loses 50 life points every two seconds.

    Life Stealer - 30% of the damage dealt by the unit will be added to its life points.

    Siege - Deals 50% more damage against structures.

  • Attack:
  • 1400
  • Defense:
  • 1500
  • Scored:
  • 2.5 out of 5 (6 Votes) - How would you rate Ashbone Pyro?
Avatar of Frost
Avatar of Frost
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  • Energy:
  • 250
  • Spelltype:
  • Creature Elemental Soldier
  • Text:
  • Frozen Armor - Every 15 seconds, unit coats itself in an armor of ice which absorbs up to 2150
    damage.


  • Attack:
  • 3200
  • Defense:
  • 500
  • Scored:
  • 3.75 out of 5 (2 Votes) - How would you rate Avatar of Frost?
Battleship
Battleship
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  • Energy:
  • 200
  • Spelltype:
  • Creature Artifact Dominator
  • Text:
  • Cannon Turrets - Every 2 seconds, 4 turrets deal 80 damage each to enemies in 5m radius, up to 120
    total.


    Barrage - Activate to release 5 shots each shot dealing 420 damage to enemies in 12 radius, up to
    2500 in total. Knocks back small units. Only affects ground targets. Reusable every 30 seconds.
    (Power: 100)

  • Attack:
  • 3200
  • Defense:
  • 4350
  • Scored:
  • 2.2 out of 5 (5 Votes) - How would you rate Battleship?
Boom Brothers
Boom Brothers
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  • Energy:
  • 100
  • Spelltype:
  • Creature Goblin/Ogre Soldier
  • Text:
  • BOOM - Activate to fire a flaming cannon ball that deals 850 to enemies in a coneshaped area, up to
    2100 in total. Affects ground targets only. Knocks back all unit sizes. Reusable every 30 seconds.
    (Power: 50)

  • Attack:
  • 2800
  • Defense:
  • 2000
  • Scored:
  • 2.5 out of 5 (7 Votes) - How would you rate Boom Brothers?
Burrower
Burrower
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  • Energy:
  • 70
  • Spelltype:
  • Creature Beast Destroyer
  • Text:
  • Acid Spit - Activate to knock enemy units off walls. Affected wall segments cannot be mounted again
    for 15 seconds. Deals 850 damage to walls and 30 damage to units. Additionally the damage bonus
    against structures applies as well. Reusable every 20 seconds.
    (Power: 50)

    Swift - Moves at high speed.

    Siege - Deals 50% more damage against structures.

  • Attack:
  • 820
  • Defense:
  • 710
  • Scored:
  • 2.5 out of 5 (1 Votes) - How would you rate Burrower?
Colossus
Colossus
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  • Energy:
  • 280
  • Spelltype:
  • Creature Beast Dominator
  • Text:
  • Thunderous Roar - Releases a bloodcurdling roar that prevents enemies within a 20m radius from using
    their special abilities for 10 seconds. Reusable every 30 seconds.
    (Power: 10)

  • Attack:
  • 5820
  • Defense:
  • 5000
  • Scored:
  • 2.5 out of 5 (5 Votes) - How would you rate Colossus?
Construct
Construct
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  • Energy:
  • 250
  • Spelltype:
  • Creature Ancient Destroyer
  • Text:
  • Arcane Turret - Every 5 seconds, unit fires a ball of energy that deals 690 damage to enemies in a
    10m radius around its target, up to 1030 in total. Knocks back small and medium units. Affects
    ground targets only.


    Siege - Deals 50% more damage against structures.

  • Attack:
  • 3100
  • Defense:
  • 5300
  • Scored:
  • 2.5 out of 5 (7 Votes) - How would you rate Construct?
Cultist Master
Cultist Master
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  • Energy:
  • 60
  • Spelltype:
  • Creature Spirit Wizard
  • Text:
  • Dark Bolt - Every 3 seconds, unit casts a dark bolt that deals 70 damage to enemies in a 5m radius
    around its target, up to 110 in total.


    Call Horrors - Activate to summon 1 Nightcrawler with Frenzy enabled. Nightcrawler has the same
    upgrade level as the unit itself. Every summoning will reduce own life points by 400. Cannot be used
    anymore once life points have been reduced below 400. Reusable every 30 seconds.


  • Attack:
  • 700
  • Defense:
  • 700
  • Scored:
  • 2.5 out of 5 (3 Votes) - How would you rate Cultist Master?
Darkelf Assassins
Darkelf Assassins
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  • Energy:
  • 50
  • Spelltype:
  • Creature Dark Elf Archers
  • Text:
  • Bow Attack - Every second, unit fires arrows at enemies that deal 12 damage.

    Unholy Trance - Unit becomes immobile and deals 16 damage for 10 seconds. After the effect wears off
    unit will still be immobile and unable to attack for another 20 seconds. Reusable every 20 seconds.


  • Attack:
  • 570
  • Defense:
  • 450
  • Scored:
  • 2.5 out of 5 (5 Votes) - How would you rate Darkelf Assassins?
Death Ray
Death Ray
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  • Energy:
  • 240
  • Spelltype:
  • Creature Artifact Dominator
  • Text:
  • Necro Beam - Every 4 seconds, unit fires a deadly ray that deals 550 damage to enemies in a 15m
    radius around its target, up to 830 in total. Knocks back small and medium units.


    Leech Guns - Brings 4 turrets into action that each drain 100 life points from own units in range
    every second. A total of 3000 life points can be stored at once. As long as the stored life points
    last unit deals 50% more damage. Leeching will go on until deactivated.


  • Attack:
  • 4000
  • Defense:
  • 3000
  • Scored:
  • 2.86 out of 5 (7 Votes) - How would you rate Death Ray?
Deepcoil Worm
Deepcoil Worm
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  • Energy:
  • 250
  • Spelltype:
  • Creature Beast Destroyer
  • Text:
  • Volatile Spit - Every 3 seconds, units spits a volatile substance that deals 330 damage to enemies
    in a 10m radius around its target, up to 490 in total. Knocks back small and medium units. Deals 50%
    more damage against structures.


    Earth Dive - While moving around unit takes 50% less damage and knocks back small and medium units
    dealing additionally 250 damage to enemy units in target area, up to 1000 in total. Affects ground
    targets only.


    Drill Tunnel - Enable to become immobile and gain:

    Maw of the Depths - Unit will function as tunnel enter or exit point granting friendly units access
    to the tunnel network. As long as it functions as a tunnel unit will take 50% less damage.


  • Attack:
  • 2730
  • Defense:
  • 2300
  • Scored:
  • 2.5 out of 5 (8 Votes) - How would you rate Deepcoil Worm?
Defenders
Defenders
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  • Energy:
  • 70
  • Spelltype:
  • Creature Human Archers
  • Text:
  • Crossbow Attack - Every 2 seconds, unit fires bolts at enemies that deal 9 damage.

    Stand Ground - Enable to become immobile and gain: (Power: 25)

    Resilient - Takes 40% less damage

    Steadfast - Connot be knocked back.

  • Attack:
  • 540
  • Defense:
  • 630
  • Scored:
  • 3.75 out of 5 (2 Votes) - How would you rate Defenders?
Dreadcharger
Dreadcharger
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  • Energy:
  • 60
  • Spelltype:
  • Creature Undead Dominator
  • Text:
  • Swift - Moves at high speed.

  • Attack:
  • 600
  • Defense:
  • 520
  • Scored:
  • 3.75 out of 5 (6 Votes) - How would you rate Dreadcharger?
Dreadnought
Dreadnought
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  • Energy:
  • 240
  • Spelltype:
  • Creature Giant Crusader
  • Text:
  • Pledge of the Giants - Enable to become immobile and gain:

    Shared Pain - All friendly units in a 25m radius take only 20% damage. 75% of the remaining damage
    is absorbed while the rest will be transferred to the caster.


  • Attack:
  • 4100
  • Defense:
  • 6100
  • Scored:
  • 2.5 out of 5 (4 Votes) - How would you rate Dreadnought?
Drones
Drones
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  • Energy:
  • 120
  • Spelltype:
  • Creature Beast Soldiers
  • Text:
  • Tunneling - Activate to teleport to the tunnel exit. Reusable every 30 seconds.

    Swift - Moves at high speed.

  • Attack:
  • 1560
  • Defense:
  • 1800
  • Scored:
  • 2.92 out of 5 (6 Votes) - How would you rate Drones?
Emberstrike
Emberstrike
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  • Energy:
  • 120
  • Spelltype:
  • Creature Elemental Soldier
  • Text:
  • Fire Lance - Activate to shoot a fire lance through enemies in a straight line, dealing 850 damage
    to enemies, up to 1300 in total. Resuable every 30 seconds.
    (Power: 50)

    Fiery Birth - When being spawned unit causes an explosion that deals 500 damage to enemy units in
    target area, up to 750 in total. Knocks back small and medium units. Affects ground units only.


  • Attack:
  • 3035
  • Defense:
  • 1960
  • Scored:
  • 2.5 out of 5 (8 Votes) - How would you rate Emberstrike?
Energy Parasite
Energy Parasite
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  • Energy:
  • 90
  • Spelltype:
  • Creature Beast Corruptor
  • Text:
  • Power Shock - Every 2 seconds, unit fires a power sphere that deals 41 damage to enemies in a 8m
    radius around its target, up to 62 in total. May only attack units.


    Power Drain - Activate to drain 30 power from a power well and add it to the power pool. Reusable
    every 30 seconds.


  • Attack:
  • 520
  • Defense:
  • 300
  • Scored:
  • 2.5 out of 5 (1 Votes) - How would you rate Energy Parasite?
Enforcer
Enforcer
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  • Energy:
  • 60
  • Spelltype:
  • Creature Ogre Soldier
  • Text:
  • Charge - Unit charges at enemies.

  • Attack:
  • 700
  • Defense:
  • 670
  • Scored:
  • 2.5 out of 5 (2 Votes) - How would you rate Enforcer?
Executor
Executor
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  • Energy:
  • 50
  • Spelltype:
  • Creature Ogre Soldier
  • Text:
  • Burnout - Unit deals 30% more damage for 20 seconds. After the effect wears off unit will be
    weakened and deal 50% less damage for 40 seconds. Reusable every 60 seconds.


  • Attack:
  • 600
  • Defense:
  • 520
  • Scored:
  • 2.5 out of 5 (6 Votes) - How would you rate Executor?
Fallen Skyelf
Fallen Skyelf
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  • Energy:
  • 100
  • Spelltype:
  • Creature Sky Elf Corrupter
  • Text:
  • Infernal Blade - Every 2 seconds, unit casts a lance of infernal power that deals 100 damage to
    enemies in a 5m radius around its target, up to 150 in total.


    Visions of Despair - Significantly weakens an enemy unit. Target takes 150% more damage for 10
    seconds. Spell will be interrupted if caster is knocked back or target moves out of range. If target
    is still alive after the spell ends it will be completely healed. Reusable every 30 seconds.


  • Attack:
  • 1400
  • Defense:
  • 780
  • Scored:
  • 2.5 out of 5 (7 Votes) - How would you rate Fallen Skyelf?
Results 1-20 of 100
Next 20 >
Jump To Page  

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