X


- Energy:
- 70
- Spelltype:
- Creature Beast Destroyer
- Text:
Acid Spit - Activate to knock enemy units off walls. Affected wall segments cannot be mounted again
for 15 seconds. Deals 850 damage to walls and 30 damage to units. Additionally the damage bonus
against structures applies as well. Reusable every 20 seconds. (Power: 50)
Swift - Moves at high speed.
Siege - Deals 50% more damage against structures.
- Attack:
- 820
- Defense:
- 710
- Scored:
- 2.5 out of 5 (1 Votes) - How would you rate Burrower?

- Energy:
- 60
- Spelltype:
- Creature Undead Dominator
- Text:
Swift - Moves at high speed.
- Attack:
- 600
- Defense:
- 520
- Scored:
- 3.75 out of 5 (6 Votes) - How would you rate Dreadcharger?



- Energy:
- 120
- Spelltype:
- Creature Beast Soldiers
- Text:
Tunneling - Activate to teleport to the tunnel exit. Reusable every 30 seconds.
Swift - Moves at high speed.
- Attack:
- 1560
- Defense:
- 1800
- Scored:
- 2.92 out of 5 (6 Votes) - How would you rate Drones?


- Energy:
- 70
- Spelltype:
- Creature Beast Soldier
- Text:
Swift - Moves at high speed.
Inner Fire - Enable to gain:
Unstable Ember - Every 5 seconds, unit shoots a fiery bomb that explodes after 3 seconds dealing 80
damage to enemies in a 10m radius around its target, up to 120 in total. Knocks back small units.
Affects ground targets only.
Siege - Deals 50% more damage against structures.
- Attack:
- 820
- Defense:
- 580
- Scored:
- 2.5 out of 5 (4 Votes) - How would you rate Fire Stalker?



- Energy:
- 80
- Spelltype:
- Creature Human Dominator
- Text:
Charge - Unit charges at enemies.
Harmstring Rage - Unit does increasingly more damage the longer it attacks but falls back to its
original damage output if it doesn't fight for 5 seconds. Additionally, attacked units may only move
at walk speed for 10 seconds.
Swift - Moves at high speed.
- Attack:
- 520
- Defense:
- 980
- Scored:
- 2.5 out of 5 (7 Votes) - How would you rate Giant Slayer?


- Energy:
- 60
- Spelltype:
- Creature Human Soldier
- Text:
Protector - Gains near friendly structures:
Surge of Strength - Deals 50% more damage
Swift - Moves at high speed.
Stomp - Tramples small units.
- Attack:
- 500
- Defense:
- 775
- Scored:
- 2.5 out of 5 (3 Votes) - How would you rate Lyrish Knight?


- Energy:
- 60
- Spelltype:
- Creature Beast Soldier
- Text:
Frenzy - Unit deals 50% more damage for 20 seconds. After the effect wears off unit will die.
Swift - Moves at high speed.
- Attack:
- 640
- Defense:
- 745
- Scored:
- 2.5 out of 5 (8 Votes) - How would you rate Nightcrawler?

- Energy:
- 60
- Spelltype:
- Creature Beast Soldiers
- Text:
Crippling Bite - Attacked units may only move at walk speed for 5 seconds.
Swift - Moves at high speed.
- Attack:
- 570
- Defense:
- 540
- Scored:
- 2.5 out of 5 (1 Votes) - How would you rate Scavenger?


- Energy:
- 120
- Spelltype:
- Creature Beast Soldiers
- Text:
Tunneling - Activate to teleport unit to an own ground unit or structure within a 30m range.
Reusable every 10 seconds.
Swift - Moves at high speed.
- Attack:
- 1100
- Defense:
- 1040
- Scored:
- 2.5 out of 5 (2 Votes) - How would you rate Scythe Fiends?



- Energy:
- 100
- Spelltype:
- Creature Beast Dominator
- Text:
Soul Shock - Activate to release a shot of destructive energy that deals 370 damage to enemies in a
5m radius around its target, up to 500 in total. Needs to have gathered 900 life points from corpse
first. Knocks back small units. Reusable every 3 seconds.
Corpse Gathering - Harvests energy from nearby corpses equal to their former maximum life points to
enable Soul Shock. A maximum of 1800 life points can be stored at once.
Swift - Moves at high speed.
- Attack:
- 1200
- Defense:
- 1030
- Scored:
- 2.5 out of 5 (3 Votes) - How would you rate Shadow Insect?



- Energy:
- 80
- Spelltype:
- Creature Human Soldiers
- Text:
Swift - Moves at high speed.
Stomp - Tramples small units.
- Attack:
- 960
- Defense:
- 1400
- Scored:
- 2.5 out of 5 (6 Votes) - How would you rate Silverwind Lancers?

- Energy:
- 90
- Spelltype:
- Creature Orc Marauders
- Text:
Charge - Unit charges at enemies.
Looter - As long as unit attacks a building, 40% of that building's original power costs multiplied
by its current life points relative to its maximum life points are gained as power.
Swift - Moves at high speed.
- Attack:
- 600
- Defense:
- 600
- Scored:
- 2.5 out of 5 (2 Votes) - How would you rate Strikers?

- Energy:
- 80
- Spelltype:
- Creature Beast Soldiers
- Text:
Bestial Fury - Activate to deal 50% more damage but unit will only be able to move slowly. Lasts
until deactivated.
Swift - Moves at high speed.
- Attack:
- 660
- Defense:
- 510
- Scored:
- 2.5 out of 5 (1 Votes) - How would you rate Swiftclaw?

- Energy:
- 80
- Spelltype:
- Creature Beast Soldiers
- Text:
Regeneration - Unit constantly regenerates 4 life points per second.
Swift - Moves at high speed.
- Attack:
- 600
- Defense:
- 600
- Scored:
- 2.5 out of 5 (8 Votes) - How would you rate Werebeasts?

















