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Results 1-20 of 60
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Banner of Glory
Banner of Glory
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  • Energy:
  • 50
  • Spelltype:
  • Building Shrine
  • Text:
  • Glorious Death - Friendly units that die within a 25m radius of the banner immediatly return 15% of
    their original power costs into the power pool. The remaining power costs are granted as void power.


  • Defense:
  • 500
  • Scored:
  • 2.5 out of 5 (3 Votes) - How would you rate Banner of Glory?
Breeding Grounds
Breeding Grounds
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  • Energy:
  • 70
  • Spelltype:
  • Building Hut
  • Text:
  • Magic Link - Building is surrounded by a magical zone of 25m radius where summoning friendly units
    requires 15% less of the usual power costs.


  • Defense:
  • 1200
  • Scored:
  • 2.5 out of 5 (8 Votes) - How would you rate Breeding Grounds?
Cannon Tower
Cannon Tower
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  • Energy:
  • 70
  • Spelltype:
  • Building Tower
  • Text:
  • Cannon - Every 2 seconds, tower launches a cannon ball that deals 140 damage to enemies in a 8m
    radius around its target, up to 210 in total. Knocks back small units. Affects ground targets only.


  • Attack:
  • 1380
  • Defense:
  • 2000
  • Scored:
  • 2.5 out of 5 (2 Votes) - How would you rate Cannon Tower?
Curse of Oink
Curse of Oink
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  • Energy:
  • 65
  • Spelltype:
  • Spell Spell
  • Text:
  • Oink! - Transforms up to 5 enemy units into pigs for 15 seconds. Affected units may neither move nor
    attack. After 5 seconds they will be retransformed if being attacked. Reusable every 20 seconds.



  • Scored:
  • 2.5 out of 5 (4 Votes) - How would you rate Curse of Oink?
Decomposer
Decomposer
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  • Energy:
  • 50
  • Spelltype:
  • Building Hut
  • Text:
  • Shred them! - Activate to decompose an own unit returning immediately 30% of the usual power refund
    into the power pool. The remaining part of the power cost refund is granted as void power.
    Immediately reusable.


  • Defense:
  • 1000
  • Scored:
  • 2.5 out of 5 (7 Votes) - How would you rate Decomposer?
Defenders
Defenders
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  • Energy:
  • 70
  • Spelltype:
  • Creature Human Archers
  • Text:
  • Crossbow Attack - Every 2 seconds, unit fires bolts at enemies that deal 9 damage.

    Stand Ground - Enable to become immobile and gain: (Power: 25)

    Resilient - Takes 40% less damage

    Steadfast - Connot be knocked back.

  • Attack:
  • 540
  • Defense:
  • 630
  • Scored:
  • 3.75 out of 5 (2 Votes) - How would you rate Defenders?
Defense Tower
Defense Tower
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  • Energy:
  • 50
  • Spelltype:
  • Building Tower
  • Text:
  • Frost Bolt - Every 2 seconds, tower hurls a frostly bolt that deals 50 damage to enemies in a 5m
    radius around its target, up to 75 in total.


  • Attack:
  • 640
  • Defense:
  • 1500
  • Scored:
  • 2.5 out of 5 (2 Votes) - How would you rate Defense Tower?
Drones
Drones
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  • Energy:
  • 120
  • Spelltype:
  • Creature Beast Soldiers
  • Text:
  • Tunneling - Activate to teleport to the tunnel exit. Reusable every 30 seconds.

    Swift - Moves at high speed.

  • Attack:
  • 1560
  • Defense:
  • 1800
  • Scored:
  • 2.92 out of 5 (6 Votes) - How would you rate Drones?
Emberstrike
Emberstrike
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  • Energy:
  • 120
  • Spelltype:
  • Creature Elemental Soldier
  • Text:
  • Fire Lance - Activate to shoot a fire lance through enemies in a straight line, dealing 850 damage
    to enemies, up to 1300 in total. Resuable every 30 seconds.
    (Power: 50)

    Fiery Birth - When being spawned unit causes an explosion that deals 500 damage to enemy units in
    target area, up to 750 in total. Knocks back small and medium units. Affects ground units only.


  • Attack:
  • 3035
  • Defense:
  • 1960
  • Scored:
  • 2.5 out of 5 (8 Votes) - How would you rate Emberstrike?
Eruption
Eruption
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  • Energy:
  • 80
  • Spelltype:
  • Spell Spell
  • Text:
  • Explosion - A heavy explosion deals 250 damage to enemies in a 10m radius around its target, up to
    720 in total. Knocks back small units. Immediately reusable.



  • Scored:
  • 2.5 out of 5 (5 Votes) - How would you rate Eruption?
Fire Bomb
Fire Bomb
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  • Energy:
  • 50
  • Spelltype:
  • Building Device
  • Text:
  • Explosive - Upon being destroyed, bomb explodes dealing 560 damage to enemies in a 20m radius around
    its target, up to 1300 in total. Knocks back small and medium units. Affects ground targets only.


    Self-Destruct - Activate to trigger Detonation by destroying the bomb.

  • Defense:
  • 850
  • Scored:
  • 2.5 out of 5 (1 Votes) - How would you rate Fire Bomb?
Fire Sphere
Fire Sphere
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  • Energy:
  • 150
  • Spelltype:
  • Spell Spell
  • Text:
  • Massive Explosion - Creates a huge ball of fire that explodes after 10 seconds dealing 2240 damage
    to enemies in a 15m radius, up to 6730 in total. Knocks back small, medium and large units. Reusable
    every 20 seconds.



  • Scored:
  • 2.5 out of 5 (3 Votes) - How would you rate Fire Sphere?
Fire Stalker
Fire Stalker
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  • Energy:
  • 70
  • Spelltype:
  • Creature Beast Soldier
  • Text:
  • Swift - Moves at high speed.

    Inner Fire - Enable to gain:

    Unstable Ember - Every 5 seconds, unit shoots a fiery bomb that explodes after 3 seconds dealing 80
    damage to enemies in a 10m radius around its target, up to 120 in total. Knocks back small units.
    Affects ground targets only.


    Siege - Deals 50% more damage against structures.

  • Attack:
  • 820
  • Defense:
  • 580
  • Scored:
  • 2.5 out of 5 (4 Votes) - How would you rate Fire Stalker?
Forsaken
Forsaken
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  • Energy:
  • 50
  • Spelltype:
  • Creature Human Archers
  • Text:
  • Crossbow Attack - Every 2 seconds, unit fires bolts at enemies, that deal 6 damage.

    Frenzy - Unit deals 12 damage for 20 seconds. After the effect wears off unit will die.

  • Attack:
  • 450
  • Defense:
  • 450
  • Scored:
  • 2.5 out of 5 (7 Votes) - How would you rate Forsaken?
Ghostspears
Ghostspears
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  • Energy:
  • 70
  • Spelltype:
  • Creature Human Soldiers
  • Text:
  • Weapon Change - Makes unit more effective against small units instead of medium ones. Lasts until
    deactivated.
    (Power: 10)

  • Attack:
  • 900
  • Defense:
  • 780
  • Scored:
  • 2.5 out of 5 (6 Votes) - How would you rate Ghostspears?
Giant Wyrm
Giant Wyrm
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  • Energy:
  • 300
  • Spelltype:
  • Creature Dragonkin Dominator
  • Text:
  • Corrosive Breath - Every 3 seconds, unit exhales a corrosive cloud that deals 480 damage to enemies
    in a 10m radius around its target, up to 720 in total. Knocks back small and medium units.


  • Attack:
  • 4000
  • Defense:
  • 3530
  • Scored:
  • 2.5 out of 5 (8 Votes) - How would you rate Giant Wyrm?
Glacier Shell
Glacier Shell
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  • Energy:
  • 50
  • Spelltype:
  • Spell Arcane
  • Text:
  • Encase in Ice - An own building is coated in an icy armor, absorbing 75% damage for up to 1300
    damage in total. Lasts for 30 seconds. Reusable every 10 seconds.



  • Scored:
  • 2.5 out of 5 (1 Votes) - How would you rate Glacier Shell?
Ice Barrier
Ice Barrier
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  • Energy:
  • 20
  • Spelltype:
  • Building Barrier
  • Text:



  • Defense:
  • 510
  • Scored:
  • 2.5 out of 5 (2 Votes) - How would you rate Ice Barrier?
Imperials
Imperials
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  • Energy:
  • 70
  • Spelltype:
  • Creature Human Soldiers
  • Text:
  • Defensive Stance - Enable to gain: (Power: 30)

    Resilient - Takes 40% less damage.

    Slow - Slow movement.

  • Attack:
  • 660
  • Defense:
  • 690
  • Scored:
  • 2.5 out of 5 (6 Votes) - How would you rate Imperials?
Kobold Trick
Kobold Trick
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  • Energy:
  • 50
  • Spelltype:
  • Spell Arcane
  • Text:
  • Repair Building - Instantly repairs a friendly building for 850. Reusable every 10 seconds.


  • Scored:
  • 2.5 out of 5 (5 Votes) - How would you rate Kobold Trick?
Results 1-20 of 60
Next 20 >
Jump To Page  

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