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- Energy:
- 250
- Spelltype:
- Building Fortress
- Text:
Mass Destruction - Activate to place a Nether Bomb that explodes after 10 seconds dealing 1500
damage to hostile and friendly entities in a 25m radius around its target, up to 9000 in total. Only
one bomb may be placed at a time. Cannot be disabled by spellblocking abilities.
Self-Abandonment - Own units may be sent into the Altar sacrifice them and store their life points.
A maximum of 8000 life points can be stored. 300% of them will be dealt as additional damage as soon
as the bomb explodes. Once the bomb has been placed no more units may be sacrificed.
- Defense:
- 4482
- Scored:
- 2.5 out of 5 (2 Votes) - How would you rate Altar of Chaos?



- Energy:
- 80
- Spelltype:
- Building Shrine
- Text:
Nihilation - activate to surpress every player's void power refunds. The void power will not grow
any further for 20 seconds. Has a 60 seconds cool-down after the building was built. Reusable every
60 seconds.
- Defense:
- 1600
- Scored:
- 2.5 out of 5 (3 Votes) - How would you rate Altar of Nihil?



- Energy:
- 80
- Spelltype:
- Building Tower
- Text:
Ice Bolt - Every 2 seconds, tower hurls an ice bolt that deals 110 damage to enemies in a 5m radius
around its target, up to 170 in total.
Gift of Ice - Friendly entities in a 25m radius take 50% less damage for 30 seconds or until a total
of 5200 damage has been absorbed. (Power: 50)
- Attack:
- 1420
- Defense:
- 2590
- Scored:
- 2.5 out of 5 (5 Votes) - How would you rate Armored Tower?

- Energy:
- 50
- Spelltype:
- Building Shrine
- Text:
Glorious Death - Friendly units that die within a 25m radius of the banner immediatly return 15% of
their original power costs into the power pool. The remaining power costs are granted as void power.
- Defense:
- 500
- Scored:
- 2.5 out of 5 (3 Votes) - How would you rate Banner of Glory?


- Energy:
- 70
- Spelltype:
- Building Hut
- Text:
Magic Link - Building is surrounded by a magical zone of 25m radius where summoning friendly units
requires 15% less of the usual power costs.
- Defense:
- 1200
- Scored:
- 2.5 out of 5 (8 Votes) - How would you rate Breeding Grounds?


- Energy:
- 70
- Spelltype:
- Building Tower
- Text:
Cannon - Every 2 seconds, tower launches a cannon ball that deals 140 damage to enemies in a 8m
radius around its target, up to 210 in total. Knocks back small units. Affects ground targets only.
- Attack:
- 1380
- Defense:
- 2000
- Scored:
- 2.5 out of 5 (2 Votes) - How would you rate Cannon Tower?



- Energy:
- 100
- Spelltype:
- Building Fortress
- Text:
Mass Disintegration - Disintegrates up to 6 targets simultaneously over time. Target units will be
paralyzed during disintegration and cannot be attacked by other units. If the spell is interrupted
prematurely the targets will be released unharmed. When disintegrating more than 1 target at the
same time the spell will apply an increasing damage on the fortress that gets more harmful the more
targets it affects.
- Defense:
- 2000
- Scored:
- 3.13 out of 5 (4 Votes) - How would you rate Church of Negation?




- Energy:
- 250
- Spelltype:
- Building Fortress
- Text:
Fiery Comet - Activate to hurl a large comet that deals 2150 damage to enemies in a 15m radius
around their target, up to 13000 in total. Has an extremely long range of 200m but can only fire
into an area where at least one other friendly ground entity is postitioned. Knocks back small,
medium and large units. Has a 30 seconds cool-down after the weapon was built. Reusable every 30
seconds.
- Defense:
- 5000
- Scored:
- 2.86 out of 5 (7 Votes) - How would you rate Comet Catcher?

- Energy:
- 50
- Spelltype:
- Building Hut
- Text:
Maintenance - Friendly buildings in a 25m radius will be constructed 50% faster and will require 25%
less power cost.
- Defense:
- 1120
- Scored:
- 2.5 out of 5 (8 Votes) - How would you rate Construction Hut?

- Energy:
- 50
- Spelltype:
- Building Hut
- Text:
Shred them! - Activate to decompose an own unit returning immediately 30% of the usual power refund
into the power pool. The remaining part of the power cost refund is granted as void power.
Immediately reusable.
- Defense:
- 1000
- Scored:
- 2.5 out of 5 (7 Votes) - How would you rate Decomposer?

- Energy:
- 50
- Spelltype:
- Building Tower
- Text:
Frost Bolt - Every 2 seconds, tower hurls a frostly bolt that deals 50 damage to enemies in a 5m
radius around its target, up to 75 in total.
- Attack:
- 640
- Defense:
- 1500
- Scored:
- 2.5 out of 5 (2 Votes) - How would you rate Defense Tower?

- Energy:
- 30
- Spelltype:
- Building Shrine
- Text:
Pick over the Bones - Activate to gain more life points from corpses. For the next 40 seconds all
corpses in the current game will grant 170% more life points when being gathered. Has a 60 seconds
cool-down after building was built. Reusable every 60 seconds. (Power: 50)
- Defense:
- 1032
- Scored:
- 2.5 out of 5 (7 Votes) - How would you rate Embalmer's Shrine?

- Energy:
- 50
- Spelltype:
- Building Device
- Text:
Explosive - Upon being destroyed, bomb explodes dealing 560 damage to enemies in a 20m radius around
its target, up to 1300 in total. Knocks back small and medium units. Affects ground targets only.
Self-Destruct - Activate to trigger Detonation by destroying the bomb.
- Defense:
- 850
- Scored:
- 2.5 out of 5 (1 Votes) - How would you rate Fire Bomb?

- Energy:
- 100
- Spelltype:
- Building Shrine
- Text:
Ritual of Rebirth - Activate to trigger a global heal spell. Every friendly unit in the current game
will regenerate 20 life points every 2 seconds for 10 seconds. Has a 60 seconds cool-down after the
weapon was built. Reusable every 60 seconds.
- Defense:
- 1300
- Scored:
- 2.5 out of 5 (8 Votes) - How would you rate Fountain of Rebirth?


- Energy:
- 70
- Spelltype:
- Building Tower
- Text:
Ice Shard - Every 2 seconds, tower hurls an icy shard that deals 72 damage to enemies in a 5m radius
around its target, up to 110 in total.
Frost Wave - Freezes up to 4 units in target area for 10 seconds. After freeze wears off, targets
are immune against Freeze for a while. Reusable every 30 seconds.
- Attack:
- 900
- Defense:
- 1460
- Scored:
- 2.5 out of 5 (1 Votes) - How would you rate Frost Crystal?


- Energy:
- 75
- Spelltype:
- Building Hut
- Text:
Recycle - Gathers all corpses within a 25m radius in order to recycle them and take 2% of their
former maximum life points from void power to return it into the power pool.
- Defense:
- 1900
- Scored:
- 2.5 out of 5 (5 Votes) - How would you rate Furnace of Flesh?



- Energy:
- 120
- Spelltype:
- Building Shrine
- Text:
Ritual of Recovery - Every friendly unit in the current game benefits 85% more from any regenerating
ability for 30 seconds. Has a 60 seconds cool-down after the building was built. Reusable every 60
seconds.
Aura of Recovery - Friendly units within a 20m radius will regenerate 2% of their maximum life
points every 2 seconds. Cannot be disabled by spellblocking abilities.
- Defense:
- 2100
- Scored:
- 2.5 out of 5 (6 Votes) - How would you rate Healing Gardens?


- Energy:
- 60
- Spelltype:
- Building Shrine
- Text:
Water of Life - Friendly units within 25m radius will be healed for up to 220 in total per second.
There is an inital healing capability of 3000 that may exhaust but will restore over time. Cannot
be disabled by spellblocking abilities.
- Defense:
- 950
- Scored:
- 2.5 out of 5 (7 Votes) - How would you rate Healing Well?

- Energy:
- 20
- Spelltype:
- Building Barrier
- Text:
-
- Defense:
- 510
- Scored:
- 2.5 out of 5 (2 Votes) - How would you rate Ice Barrier?

- Energy:
- 50
- Spelltype:
- Building Tower
- Text:
Ice Bolt - Every 2 seconds, tower shoots an ice bolt that deals 50 damage to enemies in a 5m radius
around its target, up to 75 in total.
Ice Shield - Activate to apply Ice Shield on a friendly unit. Absorbs up to 690 damage for 30
seconds. Reusable every 20 seconds. (Power: 30)
- Attack:
- 640
- Defense:
- 1100
- Scored:
- 2.5 out of 5 (4 Votes) - How would you rate Ice Shield Tower?























