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- Energy:
- 250
- Spelltype:
- Building Fortress
- Text:
Mass Destruction - Activate to place a Nether Bomb that explodes after 10 seconds dealing 1500
damage to hostile and friendly entities in a 25m radius around its target, up to 9000 in total. Only
one bomb may be placed at a time. Cannot be disabled by spellblocking abilities.
Self-Abandonment - Own units may be sent into the Altar sacrifice them and store their life points.
A maximum of 8000 life points can be stored. 300% of them will be dealt as additional damage as soon
as the bomb explodes. Once the bomb has been placed no more units may be sacrificed.
- Defense:
- 4482
- Scored:
- 2.5 out of 5 (2 Votes) - How would you rate Altar of Chaos?



- Energy:
- 80
- Spelltype:
- Building Shrine
- Text:
Nihilation - activate to surpress every player's void power refunds. The void power will not grow
any further for 20 seconds. Has a 60 seconds cool-down after the building was built. Reusable every
60 seconds.
- Defense:
- 1600
- Scored:
- 2.5 out of 5 (3 Votes) - How would you rate Altar of Nihil?


- Energy:
- 80
- Spelltype:
- Spell Arcane
- Text:
- Ice Shield - Applies Ice Shield on up to 3 friendly units that absorbs up to 520 damage for 30
seconds. Reusable every 20 seconds.
- Scored:
- 2.5 out of 5 (4 Votes) - How would you rate Area Ice Shield?



- Energy:
- 80
- Spelltype:
- Building Tower
- Text:
Ice Bolt - Every 2 seconds, tower hurls an ice bolt that deals 110 damage to enemies in a 5m radius
around its target, up to 170 in total.
Gift of Ice - Friendly entities in a 25m radius take 50% less damage for 30 seconds or until a total
of 5200 damage has been absorbed. (Power: 50)
- Attack:
- 1420
- Defense:
- 2590
- Scored:
- 2.5 out of 5 (5 Votes) - How would you rate Armored Tower?



- Energy:
- 100
- Spelltype:
- Creature Demon Destroyer
- Text:
Nightfire Jet - Unit casts infernal flames that deal 70 damage to every second.
Instability - Loses 50 life points every two seconds.
Life Stealer - 30% of the damage dealt by the unit will be added to its life points.
Siege - Deals 50% more damage against structures.
- Attack:
- 1400
- Defense:
- 1500
- Scored:
- 2.5 out of 5 (6 Votes) - How would you rate Ashbone Pyro?


- Energy:
- 100
- Spelltype:
- Spell Spell
- Text:
- Mischievous Aura - Needs 4 seconds to create a destructive aura of 30m radius where playing out
cards will backlash. Every card played out will also deal 5 times their power costs x their era as
area damage to hostile and friendly units. Lasts for 40 seconds. Reusable every 40 seconds.
- Scored:
- 2.5 out of 5 (7 Votes) - How would you rate Aura of Corruption?



- Energy:
- 80
- Spelltype:
- Spell Spell
- Text:
- Torment - Target unit is surrounded by harmful energy damaging itself and dealing every second 34
damage to enemies in a 15 radius, up to 170 in total. Lasts for 15 seconds. Reusable every 10
seconds.
- Scored:
- 2.67 out of 5 (9 Votes) - How would you rate Aura of Pain?



- Energy:
- 250
- Spelltype:
- Creature Elemental Soldier
- Text:
Frozen Armor - Every 15 seconds, unit coats itself in an armor of ice which absorbs up to 2150
damage.
- Attack:
- 3200
- Defense:
- 500
- Scored:
- 3.75 out of 5 (2 Votes) - How would you rate Avatar of Frost?



- Energy:
- 150
- Spelltype:
- Spell Spell
- Text:
- Void Surge - Creates an explosion that deals the current void power + an additional 250% of it as
damage to enemies in a 25m radius, up to 25% of this damage is applied per target. Void power is not
used up. Knocks back small and medium units. Reusable every 30 seconds.
- Scored:
- 3.33 out of 5 (3 Votes) - How would you rate Backlash?

- Energy:
- 50
- Spelltype:
- Building Shrine
- Text:
Glorious Death - Friendly units that die within a 25m radius of the banner immediatly return 15% of
their original power costs into the power pool. The remaining power costs are granted as void power.
- Defense:
- 500
- Scored:
- 2.5 out of 5 (3 Votes) - How would you rate Banner of Glory?




- Energy:
- 200
- Spelltype:
- Creature Artifact Dominator
- Text:
Cannon Turrets - Every 2 seconds, 4 turrets deal 80 damage each to enemies in 5m radius, up to 120
total.
Barrage - Activate to release 5 shots each shot dealing 420 damage to enemies in 12 radius, up to
2500 in total. Knocks back small units. Only affects ground targets. Reusable every 30 seconds. (Power: 100)
- Attack:
- 3200
- Defense:
- 4350
- Scored:
- 2.2 out of 5 (5 Votes) - How would you rate Battleship?



- Energy:
- 50
- Spelltype:
- Spell Arcane
- Text:
- Soul Sacrifice - Targeted own unit loses 250 life points and in turn heals friendly units within a
15m radius around it for up to 860 life points in total every second. Lasts for 10 seconds or until
target dies. The target unit cannot be healed while under the influence of this spell. Reusable
every 5 seconds.
- Scored:
- 2.5 out of 5 (5 Votes) - How would you rate Blood Healing?




- Energy:
- 120
- Spelltype:
- Spell Arcane
- Text:
- Mania - Target unit starts to regenerate 150 life points every second for 10 seconds per every 1200
damage it deals. Reusable every 20 seconds.
- Scored:
- 2.5 out of 5 (6 Votes) - How would you rate Bloodthirst?




- Energy:
- 100
- Spelltype:
- Creature Goblin/Ogre Soldier
- Text:
BOOM - Activate to fire a flaming cannon ball that deals 850 to enemies in a coneshaped area, up to
2100 in total. Affects ground targets only. Knocks back all unit sizes. Reusable every 30 seconds. (Power: 50)
- Attack:
- 2800
- Defense:
- 2000
- Scored:
- 2.5 out of 5 (7 Votes) - How would you rate Boom Brothers?


- Energy:
- 70
- Spelltype:
- Building Hut
- Text:
Magic Link - Building is surrounded by a magical zone of 25m radius where summoning friendly units
requires 15% less of the usual power costs.
- Defense:
- 1200
- Scored:
- 2.5 out of 5 (8 Votes) - How would you rate Breeding Grounds?


- Energy:
- 70
- Spelltype:
- Creature Beast Destroyer
- Text:
Acid Spit - Activate to knock enemy units off walls. Affected wall segments cannot be mounted again
for 15 seconds. Deals 850 damage to walls and 30 damage to units. Additionally the damage bonus
against structures applies as well. Reusable every 20 seconds. (Power: 50)
Swift - Moves at high speed.
Siege - Deals 50% more damage against structures.
- Attack:
- 820
- Defense:
- 710
- Scored:
- 2.5 out of 5 (1 Votes) - How would you rate Burrower?


- Energy:
- 70
- Spelltype:
- Building Tower
- Text:
Cannon - Every 2 seconds, tower launches a cannon ball that deals 140 damage to enemies in a 8m
radius around its target, up to 210 in total. Knocks back small units. Affects ground targets only.
- Attack:
- 1380
- Defense:
- 2000
- Scored:
- 2.5 out of 5 (2 Votes) - How would you rate Cannon Tower?



- Energy:
- 100
- Spelltype:
- Building Fortress
- Text:
Mass Disintegration - Disintegrates up to 6 targets simultaneously over time. Target units will be
paralyzed during disintegration and cannot be attacked by other units. If the spell is interrupted
prematurely the targets will be released unharmed. When disintegrating more than 1 target at the
same time the spell will apply an increasing damage on the fortress that gets more harmful the more
targets it affects.
- Defense:
- 2000
- Scored:
- 3.13 out of 5 (4 Votes) - How would you rate Church of Negation?


- Energy:
- 80
- Spelltype:
- Spell Spell
- Text:
- Area Freeze - Freezes up to 5 enemies in a 20m radius for 15 seconds. After freeze wears off,
targets are immune against Freeze for 10 seconds. Reusable every 20 seconds
- Scored:
- 2.5 out of 5 (4 Votes) - How would you rate Coldsnap?




- Energy:
- 280
- Spelltype:
- Creature Beast Dominator
- Text:
Thunderous Roar - Releases a bloodcurdling roar that prevents enemies within a 20m radius from using
their special abilities for 10 seconds. Reusable every 30 seconds. (Power: 10)
- Attack:
- 5820
- Defense:
- 5000
- Scored:
- 2.5 out of 5 (5 Votes) - How would you rate Colossus?






















