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Results 1-20 of 24
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Dreadcharger
Dreadcharger
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  • Energy:
  • 60
  • Spelltype:
  • Creature Undead Dominator
  • Text:
  • Swift - Moves at high speed.

  • Attack:
  • 600
  • Defense:
  • 520
  • Scored:
  • 3.75 out of 5 (6 Votes) - How would you rate Dreadcharger?
Executor
Executor
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  • Energy:
  • 50
  • Spelltype:
  • Creature Ogre Soldier
  • Text:
  • Burnout - Unit deals 30% more damage for 20 seconds. After the effect wears off unit will be
    weakened and deal 50% less damage for 40 seconds. Reusable every 60 seconds.


  • Attack:
  • 600
  • Defense:
  • 520
  • Scored:
  • 2.5 out of 5 (6 Votes) - How would you rate Executor?
Forsaken
Forsaken
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  • Energy:
  • 50
  • Spelltype:
  • Creature Human Archers
  • Text:
  • Crossbow Attack - Every 2 seconds, unit fires bolts at enemies, that deal 6 damage.

    Frenzy - Unit deals 12 damage for 20 seconds. After the effect wears off unit will die.

  • Attack:
  • 450
  • Defense:
  • 450
  • Scored:
  • 2.5 out of 5 (7 Votes) - How would you rate Forsaken?
Frost Mage
Frost Mage
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  • Energy:
  • 60
  • Spelltype:
  • Creature Human Wizard
  • Text:
  • Ice Lance - Every 4 seconds, unit shoots an ice lance through enemies in a straight line, dealing 57
    damage to each, up to 85 in total. Knocks back small units.


  • Attack:
  • 360
  • Defense:
  • 570
  • Scored:
  • 2.5 out of 5 (2 Votes) - How would you rate Frost Mage?
Frost Sorceress
Frost Sorceress
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  • Energy:
  • 60
  • Spelltype:
  • Creature Human Wizard
  • Text:
  • Ice Blast - Every 2 seconds, unit hurls an ice blast that deals 17 damage to enemies in a 5m radius
    around its target, up to 25 in total.


    Ice Shield - Activate to apply Ice Shield on a friendly unit. Absorbs up to 520 damage for 30
    seconds. Reusable every 10 seconds.
    (Power: 20)

  • Attack:
  • 285
  • Defense:
  • 600
  • Scored:
  • 2.5 out of 5 (4 Votes) - How would you rate Frost Sorceress?
Ice Guardian
Ice Guardian
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  • Energy:
  • 50
  • Spelltype:
  • Creature Elemental Soldier
  • Text:
  • Frost Ward - A frosty barrier which absorbs up to 520 damage. Degenerates if not in proximity of
    friendly structures. Can only be casted near friendly structures. Reusable every 30 seconds.


  • Attack:
  • 500
  • Defense:
  • 400
  • Scored:
  • 3.13 out of 5 (4 Votes) - How would you rate Ice Guardian?
Imperials
Imperials
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  • Energy:
  • 70
  • Spelltype:
  • Creature Human Soldiers
  • Text:
  • Defensive Stance - Enable to gain: (Power: 30)

    Resilient - Takes 40% less damage.

    Slow - Slow movement.

  • Attack:
  • 660
  • Defense:
  • 690
  • Scored:
  • 2.5 out of 5 (6 Votes) - How would you rate Imperials?
Mana Wing
Mana Wing
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  • Energy:
  • 60
  • Spelltype:
  • Creature Beast Wizard
  • Text:
  • Mana Stream - Every 3 seconds, unit casts a ray of mana that deals 60 damage to enemies in a 5m
    radius around its target, up to 90 in total.


    Blink - Activate to teleport to an own ground unit within a 50m range. Reusable every 10 seconds.

  • Attack:
  • 480
  • Defense:
  • 210
  • Scored:
  • 2.5 out of 5 (1 Votes) - How would you rate Mana Wing?
Master Archers
Master Archers
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  • Energy:
  • 50
  • Spelltype:
  • Creature Human Archers
  • Text:
  • Crossbow Attack - Every 2 seconds, unit fires bolts at enemies that deal 5 damage.

  • Attack:
  • 300
  • Defense:
  • 600
  • Scored:
  • 2.5 out of 5 (3 Votes) - How would you rate Master Archers?
Northguards
Northguards
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  • Energy:
  • 50
  • Spelltype:
  • Creature Human Soldiers
  • Text:
  • Brave Defenders


  • Attack:
  • 450
  • Defense:
  • 720
  • Scored:
  • 2.5 out of 5 (1 Votes) - How would you rate Northguards?
Nox Trooper
Nox Trooper
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  • Energy:
  • 50
  • Spelltype:
  • Creature Human Archer
  • Text:
  • Nightfire - Every 2 seconds, unit fires a blast of dark energy at enemies that deals 40 damage.

    Overload - Activate to release a powerful shot after a preparation time of 6 seconds that deals 300
    damage to enemies. Knocks back small units. Reusable every 20 seconds.
    (Power: 40)

  • Attack:
  • 450
  • Defense:
  • 450
  • Scored:
  • 2.5 out of 5 (2 Votes) - How would you rate Nox Trooper?
Scavenger
Scavenger
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  • Energy:
  • 60
  • Spelltype:
  • Creature Beast Soldiers
  • Text:
  • Crippling Bite - Attacked units may only move at walk speed for 5 seconds.

    Swift - Moves at high speed.

  • Attack:
  • 570
  • Defense:
  • 540
  • Scored:
  • 2.5 out of 5 (1 Votes) - How would you rate Scavenger?
Shaman
Shaman
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  • Energy:
  • 70
  • Spelltype:
  • Creature Ogre Supporter
  • Text:
  • Heal - Every 5 seconds, unit heals a friendly unit for 120 life points.

    Mystical Bolt - Every 3 seconds, unit casts a bolt of mystical energy that deals 58 damage to
    enemies in a 5m radius around its target, up to 87 in total.


  • Attack:
  • 410
  • Defense:
  • 410
  • Scored:
  • 2.5 out of 5 (7 Votes) - How would you rate Shaman?
Skeleton Warriors
Skeleton Warriors
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  • Energy:
  • 50
  • Spelltype:
  • Creature Undead Soldiers
  • Text:
  • Unholy Armor - Unit takes 30% less damage for 20 seconds. After the effect wears off unit will die.

  • Attack:
  • 600
  • Defense:
  • 510
  • Scored:
  • 2.5 out of 5 (7 Votes) - How would you rate Skeleton Warriors?
Spearmen
Spearmen
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  • Energy:
  • 70
  • Spelltype:
  • Creature Human Soldiers
  • Text:
  • Weapon Change - Makes unit more effective against medium units instead of small ones. Lasts until
    deactivated.
    (Power: 10)

  • Attack:
  • 600
  • Defense:
  • 720
  • Scored:
  • 2.5 out of 5 (5 Votes) - How would you rate Spearmen?
Strikers
Strikers
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  • Energy:
  • 90
  • Spelltype:
  • Creature Orc Marauders
  • Text:
  • Charge - Unit charges at enemies.

    Looter - As long as unit attacks a building, 40% of that building's original power costs multiplied
    by its current life points relative to its maximum life points are gained as power.


    Swift - Moves at high speed.

  • Attack:
  • 600
  • Defense:
  • 600
  • Scored:
  • 2.5 out of 5 (2 Votes) - How would you rate Strikers?
Sunderer
Sunderer
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  • Energy:
  • 110
  • Spelltype:
  • Creature Beast Dominator
  • Text:
  • Sundering - Activate to crush an enemy structure dealing 775 damage. Additionally the damage bonus
    against structures applies aswell. Reusable every 20 seconds.
    (Power: 80)

    Siege - Deals 50% more damage against structures.

  • Attack:
  • 1100
  • Defense:
  • 800
  • Scored:
  • 2.5 out of 5 (4 Votes) - How would you rate Sunderer?
Sunstriders
Sunstriders
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  • Energy:
  • 50
  • Spelltype:
  • Creature Sun Elf Archers
  • Text:
  • Bow Attack - Every 3 seconds, unit fires arrows at enemies that deal 9 damage.

    Supression Fire - Activate to disable enemy building's attacks and special abilities for 10 seconds.
    Reusable every 20 seconds.
    (Power: 25)

  • Attack:
  • 450
  • Defense:
  • 360
  • Scored:
  • 2.5 out of 5 (5 Votes) - How would you rate Sunstriders?
Swiftclaw
Swiftclaw
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  • Energy:
  • 80
  • Spelltype:
  • Creature Beast Soldiers
  • Text:
  • Bestial Fury - Activate to deal 50% more damage but unit will only be able to move slowly. Lasts
    until deactivated.


    Swift - Moves at high speed.

  • Attack:
  • 660
  • Defense:
  • 510
  • Scored:
  • 2.5 out of 5 (1 Votes) - How would you rate Swiftclaw?
Thugs
Thugs
Add Card To List
  • Energy:
  • 60
  • Spelltype:
  • Creature Orc Marauders
  • Text:
  • Looter - As long as unit attacks a building, 40% of that building's original power costs multiplied
    by its current life points relative to its maximum life points are gained as power.


  • Attack:
  • 660
  • Defense:
  • 450
  • Scored:
  • 2.5 out of 5 (5 Votes) - How would you rate Thugs?
Results 1-20 of 24
Next 20 >
Jump To Page  

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